Summary: Well,what's to say about this happy little RPG? It's pretty fun although a bit strange. The hero of our story is a fat bald kid from outer space AKA galactic Charlie Brown with an eating disorder.
Summary: I've been playing this game over the past couple of weeks, and I am hooked. I thought that, at first, with the Japanese-style graphics that I might not get into it. The fact that a child is the protagonist as well also put me off a bit.
Summary: Opoona, as far as RPG's are concerned, is a great mix of the traditional and the unique. You'll do plenty of battling in random enemy encounters and boss battles, but you'll do at least as much in terms of completing different jobs; many of which don't involve fighting at all.
Summary: Creative forces from beloved Japanese console RPG franchises gather, create one of the most original titles in ages, and are promptly... ignored. I really think the character designs for Opoona and family are what hurt it most.
Summary: This is an example of a game that has garnered little attention, yet deserves some serious accolades. Due to the mediocre attention and reviews I had seen regarding it, I hesitated purchasing Opoona. The name sounds funny, the graphics looked quirky, and there was no hype to be guided by.
Summary: I was excited to learn that the Wii was at last getting a turn-based, old-school style RPG to add to the library. I had been reading up on Opoona online, searching different sites to get the buzz, what came up was rather lackluster.
Summary: Opoona is a game that would best described as quirky - it's an RPG, but not your typical sort. It would best appeal to the Animal Crossing/Harvest Moon crowd. It feels very laid-back and relaxed, and there's a wide range of things for you to do that you can take your time doing.