Summary: Highly underrated wii game. The art and music are my favorite parts to this game. I would describe the atmosphere as being pretty trippy. Unique monsters and items and spells. You can play the entire game using just the nunchuck. Relaxing and fun, some of the battles can get pretty intense. Lots of things to in this game...
Summary: You know you need to try it. There aren't many videos but its still a great game. The only problem is you make get a little lost in the beginning but don't worry because its not a big deal. You actually have to think when you enter a battle. You need to know who to kill first because that makes a big deal and if you die don't worry about the last time you saved. Sages come and heal you up at a save point and take a little money but no biggy.
Summary: For $9 I definitely don't feel like I lost anything. The world of Opoona has much more detail to it than I expected. Let me just shed a little light on what I believe are a few pros and cons. +Pros+ +Graphics are pleasant and colorful. +Music can be catchy in some areas. +Combat system is incredibly simplistic but introduces enough variety at appropriate points to keep things fresh. +It's an RPG on the Wii!!!!
Summary: Well,what's to say about this happy little RPG? It's pretty fun although a bit strange. The hero of our story is a fat bald kid from outer space AKA galactic Charlie Brown with an eating disorder. Though it starts out a bit slow,the action rapidly heats up as you soon find yourself hurling your balls at the most vicous of foes such as the dreaded Smiley Twig.Yup;you heard right.Move over Mario;Goodbye Sonic.THIS hero has BALLS... on his head no less!
Summary: Opoona is one of the most charming RPGs I've ever played, just oozing with unique personality, and a simple play mechanic that has more depth than it looks. The game, officially speaking, is a "Lifestyle RPG," which means there's a lot of life sim elements, but with tangible benefits that carry over into your main quest. The quest is pretty short, and the lifestyle parts pretty shallow, but combines, they're better than the sum of their parts.
Summary: I've been playing this game over the past couple of weeks, and I am hooked. I thought that, at first, with the Japanese-style graphics that I might not get into it. The fact that a child is the protagonist as well also put me off a bit. However the price brought me in, and once I started playing it, I was hooked. In this game you play Opoona, a child who crash lands on the planet Landroll.
Summary: Opoona, as far as RPG's are concerned, is a great mix of the traditional and the unique. You'll do plenty of battling in random enemy encounters and boss battles, but you'll do at least as much in terms of completing different jobs; many of which don't involve fighting at all. Battles themselves are unusual in that they are fought with spherical objects called "bonbons" that hover just above the characters' heads. Opoona, the chief character, has a single orange one.
Summary: Creative forces from beloved Japanese console RPG franchises gather, create one of the most original titles in ages, and are promptly... ignored. I really think the character designs for Opoona and family are what hurt it most. His unique people, and how they battle, are a big part of what makes this game so great. It's just that a casual glance at the box art would make most people write it off as a kid's game, and pass it by.
Huh... They finally made a RPG starring Fisher Price People.
R. J. Weber "Software Architect", Amazon
6 February 2009
Summary: As a shallow a game as a toddler can play with Fisher Price people, that is what you will find in Opoona. The story is stale, the characters are stereotypical, and before the end of the first act, I was having trouble caring what happened to my little Fisher Price avatar. Yeah, there are a couple of interesting mechanics. You can read about them in other reviews. However, I am coming from a belief that RPGs should be engaging on more than the mechanical level.
Summary: This is an example of a game that has garnered little attention, yet deserves some serious accolades. Due to the mediocre attention and reviews I had seen regarding it, I hesitated purchasing Opoona. The name sounds funny, the graphics looked quirky, and there was no hype to be guided by. However, I like other games made by Koei, so I took the risk of buying the game. I am so glad that I did! Granted, the game is not for everybody.