Excerpt: Opoona, with its random battles, item collecting and levelling up business, is unmistakeably an RPG, but to just call it so would be an injustice. Much of Opoona’s earlier stages have an heavy emphasis on exploration and mini games, that and the fact that there’s not one spike of hair in sight and in lead character Opoona’s case, there’s actually not even a single hair to be found on that head of his. Being an RPG, there’s a story to be told too.
Conclusion: For every negative aspect of the game that inspires burning frustration to spew forth from your lips, there are plenty of things to like about Opoona. It's a reasonably entertaining game full of cute and colorful characters that are easily digestible by a wide audience. The quest is adequately long for an RPG, and the gameplay is equal parts fun and tedium. Though partially by design, Opoona doesn't do much to shirk the yoke of RPG tradition.
Summary: This game is an absolute nightmare. Poorly done in every way. While the premise is interesting and I realize that there will be a certain constituent of people who will purchase this game simply due to the lack of RPG on the Wii, and will enjoy it because it is an RPG on the Wii, the vast majority of the gamers in this world will follow the pattern of the Japanese market and try to avoid this game like the plague. I suggest you do the same thing.
Excerpt: The Wii has opened gaming up to a whole new audience, or so people say. There was a time when 'casuals' might own a PS2 for FIFA or PES, but it seems this new breed of casual gamer actually buys a broader range of games. Hopeful that RPG-type games might be on the wanted lists of these 'casuals' but aware that they might not actually know what an RPG is, KOEI created Opoona, a kind of RPG for beginners. Does it fit the bill?
Conclusion: In the end, though, Opoona managed to keep me hooked for a solid week. Generally even when starting a good RPG I am prone to distractions from online games, rhythm games, jingling car keys, et cetera… but there was very little that managed to draw my attention from this game. It only lasts about 30 hours, but it feels like the perfect amount of time.
Conclusion: Is Opoona the next big RPG on the market today? No, but it does offer enough for Wii owners to take notice. The game looks pretty good for a childish game. Opoona controls great and battles are a real blast. Most of the games problems really occur in the crappy elevator system and the camera. You can learn to deal with these things, but at some point you will get frustrated with these problems.