Excerpt: I’ve always wanted to play No More Heroes. The original game made its debut on the Wii to rave reviews for its stylistic gameplay, outlandish premise and retro appeal. However, due to both being a Wii exclusive and a Mature title, it never really took off. That’s a real shame because it deserved the attention.
Conclusion: The bottom line is that No More Heroes 2 fails because it gives you the feeling that it doesn’t want to be here. Sure, the graphics have improved, and the same feeling of excitement via overviolence is present. But there’s no heart in it, no reason to invest any interest in the setting or the characters. They exist because they must, but the game wishes to deal with them as little as possible.
Conclusion: Using Travis' hotel room home as the hub where you'll gleefully partake in such menial tasks as messing with the kitty, watching videos, raiding the fridge, checking your messages, or just taking a crap (saving) you take to the streets on Travis' Schpeltiger; a two wheeled Mach 5 of a motorcycle that takes some getting used to. The trick is in the bikes nuanced controls. Once you nail down the powerband and powerslides jetting around SD becomes big fun.
Excerpt: If ever there was a game of two halves it's No More Heroes. The first half, one featuring slick, addictive third-person hack and slash combat, is a genuine joy. The second, featuring mundane mini-games you're forced to engage in if you want to progress, almost ruins the whole game. But it doesn't. No More Heroes just about scrapes by despite itself. What No More Heroes does well, it does very well.
Excerpt: An unconventional game warrants an unconventional review, and I can think of few experiences in recent memory more unconventional than No More Heroes . Equal parts inspired genius and wretched inadequacy, the product of writer and director Suda 51 is a confused, clumsy attempt grasping for the next level in the evolution of videogames.