Excerpt: Tekken 6 is the latest offering in a series which has always been seen as the slow, clunky and chunky foil to the flash-bang-kapow Street Fighter (SF) games. Whereas SF had the player jumping 15 feet high across the screen, lobbing balls of flaming goop and turning themselves into a living ball of electricity the best you could manage out of Tekken was a puff of sparkles every time you pulled off a well timed punch or kick.
Summary: Travis Touchdown is back, and this time.....its personal.
Pros: Combat is fast-paced and really easy to use and is quite fun; side jobs a great throwback to old Nintendo games; art style is unique; Storytelling is quite "out-there" but, anime fans will approve.
Cons: Button inputs are sometimes not recognized; Boss battles can be cheap a times.
Excerpt: Grasshopper Manufacture punches you square in the nose with this double-live gonzo action sequel that's leaner, faster, and--in a feat that borders on the impossible--crazier than the original No More Heroes.
Excerpt: is like nothing you've seen before. Unfortunately, fans can't say the same for its sequel. It often feels like a budget-priced, sugar-free facsimile of the original; less of a time investment, but ultimately less satisfying.
Excerpt: Expérience fascinante et jubilatoire, No More Heroes avait consacré une fois pour toutes le talent d'un créateur, Goichi Suda, dont on attend désormais chaque nouveau projet avec impatience. Son (relatif) succès commercial en Occident lui vaut aujourd'hui d'accueillir une suite - une première pour un jeu Grasshopper. Il s'agit pourtant d'un exercice périlleux concernant une oeuvre aussi inventive et décalée. Travis Touchdown en ressort-il indemne ?