Reviews and Problems with Need for Speed: ProStreet
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Need for Speed ProStreet Wii review
29 May 2010
Excerpt: Need for Speed is a series that has had various nips, tucks and major surgeries, and when Need for Speed Most Wanted was released it forever changed the complexion of the series. In a first for the franchise, the latest addition in the series is all legal, which means there’s no traffic to avoid or cops to escape from.
Summary: Take the franchise formula you know and love, remove the police chases and the beautiful scenery, move everything to legal outdoor venues, strip out most of the car customization, and tone down the visual polish because, after all, this is a PSP game we’re talking about. What you’re left with is Need for Speed ProStreet , a generic racing title with the pedigree to produce excitement but with execution that inspires apathy.
Conclusion: Drag racing is the simpler of the two but turns out to be quite good, if simplistic fun. For these races you hold the Remote vertically. Before the start of the race you have to spin your wheels to get a decent burnout and warm up your tyres. When the race begins you simply accelerate, then dip the Remote whenever you need to change gear. The skill is in timing your gear changes in order to maximise your acceleration, and the process is oddly compelling.
Excerpt: Need for Speed ProStreet is one of the more bizarre high profile releases of the year. Given the Need for Speed series' history as an action packed, police chase filled, illegal street racing spectacular, EA's decision to focus on legal street racing in semi-realistic handling cars is hard to believe.
Excerpt: Though you probably haven't polished off 2005's Need for Speed: Most Wanted , and likely haven't even purchased a copy of 2006's Need for Speed: Carbon yet, EA wants to cram yet another Need for Speed game down your cramhole. The once vaunted racing series currently suffers from a chronic case of Didn't the Last One Come Out Last Month Syndrome. DTLOCOLM -- which is also sometimes also referred to as Madden-ification -- is a disorder that affects many games each year.
Excerpt: Need for Speed may be one of EA’s big franchises, but I’ve never really been a big fan of the games; Burnout’s been my racer of choice. That being said, I can understand why people have liked the past NFS games (even without running from the law). If you’ve been a fan of the series and are looking for some more NFS action, ProStreet is your cup of tea.
Excerpt: Need for Speed ProStreet is EAs latest game in the widely-known Need For Speed franchise, with ProStreet being the second NFS Title released on Wii. Need For Speed: Carbon featured an expansive city, where if you were speeding outside of a Race, youd be likely placed into an Exhilarating Police Pursuit. In ProStreet, you have none of that. Instead, EA have gone to the sponsor-infested world of Professional Street Racing on race circuits.
Excerpt: Need for Speed as a series has been around for about thirteen years now. With many different iterations and gameplay situations under it’s belt, it must be great for EA who still keep managing to push a new version out every year to their eagerly awaiting fan-base. In recent years the franchise has been pushed to its limits with numerous changes to gameplay mechanics and overall style.
Excerpt: EA's Need For Speed series has grown up. In the wake of the lukewarm reception for the last instalment, Need For Speed: Carbon, a rethink has been undertaken in a bid to get the series back on the racing line. So, out goes night-time racing, pointless neon and all that bling. In short, it seems that Need For Speed feels the need to be taken seriously.