Excerpt: It has to said that the Need For Speed franchise has had a bit of an overhaul this year to save the franchise. Three variations of the game were announced with the Need For Speed: Shift title released on the PS3 and 360 moving more towards the simulation arena and hit the mark pretty well. See our review here. The other was to try and create a more arcadey, traditional feel with the wii version, titled Need For Speed: Nitro.
Excerpt: EA have made some interesting steps with the Need for Speed franchise on the 360 and the PS3. The recently released SHIFT took the series from the streets and placed it into proper racing circuits, whilst also attempting to make the handling more realistic. Those who haven’t really taken to EA’s new mindset with the series on the more powerful of consoles, will most likely be delighted with this Wii version.
Excerpt: The front cover of Need for Speed: Nitro proudly claims that it's the first Need for Speed custom-built for the Wii. It sounds like something worth making some noise about, with Wii owners until this point having to suffer poor ports of a mixed bunch of NFS titles. A game built around the Wii's strengths and its audience should, in theory anyway, provide an altogether better racing experience for the console's millions of owners.
Excerpt: Need for Speed: Nitro is EA's attempt to transform their popular racing franchise into something more immediate and accessible for less experienced driving fans. Built exclusively for the Wii and DS, the game has a heavy arcade focus mixed with plenty of customisation options and a quirky design concept. The DS version packs in plenty of races, a relaxed control system and character-filled tracks, but the lack of variety in the game modes stops this from being a winner.
Pros: Plenty of races, Creative design concept, Smooth controls
Average street racer makes players flout driving laws.
Common Sense Media
20 March 2010
Summary: Parents need to know that this colorful, fast-paced racing game centers around illegal street racing. Racers willfully break the law, evade -- and sometimes fight back against -- police who try to stop them, destroy property, and run roadblocks. The developers include disclaimers before the game starts, which explain the dangers and illegality of street racing. They also remind players to wear safety belts in real life.
Excerpt: I’ve always been a fan of the Need for Speed (NFS) series through both the bad (Pro Street) and the good (Undercover II, Most Wanted, etc.). I have been eager to see the results of EA’s announcement last year that they were taking steps to change how Need for Speed games were developed. Interestingly enough, EA has brought the series to the Wii and I was really fascinated to take a look at what they did make this game Wii centric.
Excerpt: The Wii is a unique console to be sure. Besides the one-of-a-kind controller it is also, to be blunt, underpowered compared to the other current generation consoles in the PS3 and Xbox 360. This can be a serious issue when developers are creating a game for all three platforms. PS3 and 360 games are fairly close in terms of graphical standards and both also have enough horses under the hood to run some intense processing for game play.
Conclusion: Need for Speed Nitro is a very well designed arcade-style racing game. It’s one of those racing games that anyone can pick up, including novice gamers. The cars are powerful, yet beautiful beasts that can be customized to the tastes if the gamer. This game is a lot of fun and a great fit for the Nintendo Wii’s audience. If you want a simplistic, yet engaging racing experience; Need For Speed: Nitro is a definite must play.
Excerpt: Being an arcade racer on a Nintendo console is a less-than-enviable situation, given that you're eventually going to be compared with the venerable Mario Kart Wii at some point. Fortunately, Need for Speed Nitro manages to hold its own against its heavyweight competitors. Nitro is EA Montreal's re-envisioning of the Need For Speed franchise, and represents their first attempt at tailoring it specifically for the Wii, instead of adapting the usual multiplatform versions.
Pros: you've ever empited a pocket full of quarters into an OutRun machine or been pulled over, high on Pixie Sticks.
Cons: you like your racing games how you like your Whistler paintings: realistic.
Conclusion: included as well as variants with the nunchuk. In short, there is no lack of options when it comes to control. Picking your cars is a delight with lots of options from performance machines to street cars. The customization of your vehicle is done easily with the Wiimote and it’s evident that the team spent a lot of time on this particular user interface aspect. The game is better for it because it extends the time you’ll want to spend with the game if you are a tinkerer.