Excerpt: EA struck a chord with speed hounds in 2003 with the street racing success Need for Speed Underground. Naturally, strong sales brought us a sequel, a handful of shoddy replicas (SRS and Juiced come to mind), and eventually the release of last year's solid Most Wanted, which launched alongside the 360.
Excerpt: NFS:Carbon, or just Carbon, is the best racing experience yet on the Wii. That's not saying much, as we haven't really had a solid racing game for the newest Nintendo console, that is, until now.
Pros: Customization, replay, and Open End gameplay
Cons: Some control schemes SUCK, as does the music.
Excerpt: Need For Speed Carbon is basically a port of the Xbox version of the game. Obviously, it plays a whole lot different due to the Wii’s control scheme. If you’re a fan of the Need for Speed series, you may have been hoping for something completely different. It’s not, but it plays uniquely enough that it is indeed its own game. The default way of controlling your car in the game is to tilt the Wii-remote sideways and hold it like a steering wheel.
Excerpt: Out of the launch window games available on the Wii, Need For Speed: Carbon was not one on my radar. The earlier games seemed slow and sluggish at times and really lacked any excitement for me as a gamer. Arcade racers like Mario Kart and Burnout had me hooked but there was something about Need For Speed that always seemed to lack a certain edge. Put all doubts aside though.
Excerpt: Continuing the urban street theme of Need for Speed Most Wanted, NFS: Carbon is a moderately similar follow-up to last year's cross-console title; yet the story behind NFS: Carbon makes me long for the cinematic masterpiece that is The Fast and the Furious. Taking an opposite turn from last year's NFS version, the plotline is overly predictable and almost a chore to watch unfold.
Conclusion: THE VERDICT: Time flew by while I played Carbon and before I knew it I was nearly done with it. It seemed so much bigger than it actually was. The racing is solid, especially the drifting, where you can see yourself improve every time you play. The new canyon duel is an interesting riff on traditional racing, but it's hardly worth buying the game all over again if you've played previous incarnations. Carbon is vapid, but fun. Just know what you're getting into.