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Need-for-speed-carbon-69090.445385
7.0 out of 10

Need for Speed: Carbon

What starts in the city is settled in the canyons as Need for Sp Read more

Great Deal: $5.06

Reviews and Problems with Need for Speed: Carbon

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Need for Speed: Carbon (Wii) Review

Cubed³
29 February 2008

Need For Speed Carbon Review

VideoGamer.com
12 February 2008
  • Excerpt: EA struck a chord with speed hounds in 2003 with the street racing success Need for Speed Underground. Naturally, strong sales brought us a sequel, a handful of shoddy replicas (SRS and Juiced come to mind), and eventually the release of last year's solid Most Wanted, which launched alongside the 360.
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Expert Review

Eternal Gaming Network
12 May 2007
  • Excerpt: NFS:Carbon, or just Carbon, is the best racing experience yet on the Wii. That's not saying much, as we haven't really had a solid racing game for the newest Nintendo console, that is, until now.
  • Pros: Customization, replay, and Open End gameplay
  • Cons: Some control schemes SUCK, as does the music.
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Overall 8
7.5

Need for Speed Carbon

Game Over Online
8 March 2007
  • Excerpt: Need For Speed Carbon is basically a port of the Xbox version of the game. Obviously, it plays a whole lot different due to the Wii’s control scheme. If you’re a fan of the Need for Speed series, you may have been hoping for something completely different. It’s not, but it plays uniquely enough that it is indeed its own game. The default way of controlling your car in the game is to tilt the Wii-remote sideways and hold it like a steering wheel.
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Overall 9
8.5
Gameplay 9
8.5
Graphics 8
8.0
Sound 8
7.5
Control 9
8.5
Addiction 8
8.0

Need for Speed Carbon

Nintendo World Report
14 January 2007
  • Summary: What happens when Need For Speed takes a page from Initial D?
  • Pros: Autosculpting makes for limitless car customization, Canyon duels are great, Excellent use of Wii controller
  • Cons: A pointless story to tie everything together, Crew mates talk too much (and sometimes get in the way), Event select menus could be more accessible and less clunky
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Overall 8
8.0

Need for Speed: Carbon (Wii) Review

Vooks
31 December 2006
  • Excerpt: Out of the launch window games available on the Wii, Need For Speed: Carbon was not one on my radar. The earlier games seemed slow and sluggish at times and really lacked any excitement for me as a gamer. Arcade racers like Mario Kart and Burnout had me hooked but there was something about Need For Speed that always seemed to lack a certain edge. Put all doubts aside though.
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Overall 6
6.0
Gameplay 7
7.0
Graphics 6
6.0
Sound 6
6.0
Storyline 6
6.0
Replay value 5
5.0

Expert Review

Video Game talk
28 December 2006
  • Excerpt: Continuing the urban street theme of Need for Speed Most Wanted, NFS: Carbon is a moderately similar follow-up to last year's cross-console title; yet the story behind NFS: Carbon makes me long for the cinematic masterpiece that is The Fast and the Furious. Taking an opposite turn from last year's NFS version, the plotline is overly predictable and almost a chore to watch unfold.
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Overall 7
7.2
Gameplay 7
7.0
Graphics 8
8.0
Sound 7
7.0

Expert Review

Kikizo
21 November 2006
  • Conclusion: THE VERDICT: Time flew by while I played Carbon and before I knew it I was nearly done with it. It seemed so much bigger than it actually was. The racing is solid, especially the drifting, where you can see yourself improve every time you play. The new canyon duel is an interesting riff on traditional racing, but it's hardly worth buying the game all over again if you've played previous incarnations. Carbon is vapid, but fun. Just know what you're getting into.
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Overall 7
7.0
Gameplay 7
7.2
Graphics 6
5.9
Sound 8
7.8
Longevity 7
7.0

Need For Speed Carbon

NowGamer
12 August 2006
  • Summary: Another year, another Need For Speed... but this one's actually pretty good
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Need for Speed Carbon Wii Review

TGSN
16 February 2007
  • Excerpt: EA’s Christmas No.1 hope for the third year running hits the streets; can it maintain its sure fire hit status?
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