Excerpt: Need For Speed Carbon is basically a port of the Xbox version of the game. Obviously, it plays a whole lot different due to the Wii’s control scheme. If you’re a fan of the Need for Speed series, you may have been hoping for something completely different.
Excerpt: EA struck a chord with speed hounds in 2003 with the street racing success Need for Speed Underground. Naturally, strong sales brought us a sequel, a handful of shoddy replicas (SRS and Juiced come to mind), and eventually the release of last year's solid Most Wanted, which launched alongside the...
Excerpt: NFS:Carbon, or just Carbon, is the best racing experience yet on the Wii. That's not saying much, as we haven't really had a solid racing game for the newest Nintendo console, that is, until now.
Pros: Customization, replay, and Open End gameplay
Cons: Some control schemes SUCK, as does the music.
Excerpt: Continuing the urban street theme of Need for Speed Most Wanted, NFS: Carbon is a moderately similar follow-up to last year's cross-console title; yet the story behind NFS: Carbon makes me long for the cinematic masterpiece that is The Fast and the Furious.
Summary: After rebooting the franchise with Need for Speed Underground, EA has continued to produce some solid street racers under the Need for Speed banner. Last year's Need for Speed Most Wanted, which featured hilariously over-the-top live-action cutscenes and seriously tense police pursuits, proved to be...
Pros: More enjoyable cheesy FMV sequences, loads of customization options, plenty of unique control options
Cons: Frustrating boss battles, underutilizes police chases, no online play
Conclusion: THE VERDICT: Time flew by while I played Carbon and before I knew it I was nearly done with it. It seemed so much bigger than it actually was. The racing is solid, especially the drifting, where you can see yourself improve every time you play.