Reviews and Problems with Myth Makers: Trixie in Toyland
Showing 1-10 of 10
Just like Ninjabread Man and Anubis II
tired of assembling, Amazon
11 September 2013
Summary: There are Nine levels in the game, plus a tutorial level. In order to proceed to the next level, players must collect eight power rods to activate a teleporter. When the player completes a level and plays it again, a menu appears with a second mode available, `Score Pickups'.
Summary: This game is a somewhat nerfed version of Anubis II. Instead of 3 hearts, Trixie starts each new life with 5. She can also defeat some enemies by jumping on their heads. The hearts that appear when an enemy is defeated doesn't rise as fast as those in Anubis II, allowing them to be collected much...
Avoid this game and all DDI/Conspiracy games like the plague.
Marshall Carter "Ornery Gamer, Fiend Club Member", Amazon
13 December 2010
Summary: This is simply the same game you've played before as Ninjabread Man and Anubis II, two other dismal titles from Data Design Interactive. They use the same game engine, apply a different textures to make the main character and enemies look different and then call it a new game.
Summary: This was by far the worst Wii game we have ever purchased! If I could have given it a lower score I would have. It's suppose to be geared toward young children, however, as an adult I found the characters creepy and distrubing. Who wants clowns chasing you and destroying you?
Summary: My kids and I have been so frustrated with trying to make Trixie jump. We fall off of everything. I was looking online to see if there was any way to jump better and I found a bunch of reviews that criticize the way she is programmed to jump.
Summary: Trixie In Toyland lo credevo tutt'altro. La copertina del gioco mi aveva tratto in inganno. Il gioco è un platform misto ad azione. La musica è la parte più ripetitiva di questo gioco. I comandi sono purtroppo imprecisi e non innovativi, ma la cosa peggiore è la ripetitività generale del gioco.