Reviews and Problems with Mercury Meltdown Revolution
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Replay value 9
Mercury Meltdown Revolution
Family Friendly Gaming
2 February 2013
Excerpt: Some video games miss my radar, but the second I do find out about them I am on top of them like hats on baseball players. Mercury Meltdown Revolution for the Nintendo Wii is one of those video games, and boy am I glad that I heard about this one.
Excerpt: Once upon a time a famous game designer known as Archer Mclean and his team at Awesome Studios (a studio that obviously liked to blow its own trumpet as they thought they were awesome and everything!) dreamed up the game concept of tilting a blob of mercury around lab-themed environments.
Excerpt: Puzzle games in which the level is controlled instead of the object have been hitting it big with the Wii lately, but not everyone gets it as right as, say, Marble Mania did. Case in point is Ignition Entertainment's Mercury Meltdown Revolution.
Conclusion: These couple of criticisms can’t hide the fact that this is an outstanding game, with a real old school charm right at its heart. Those of us who loved some of the classic games of old will immediately warm to the familiar play and game structure of Mercury Revolution.
Excerpt: When the first of the Mercury games was conceived, it was designed with a PSP tilt sensor in mind. When the add-on was scrapped, developer Awesome Studios pressed on with making the game, undeterred and obviously aware that they were producing something worth standing by.
Excerpt: Originally released for the PSP in 2005, Mercury Meltdown was an innovative puzzler that just didn’t seem at home on Sony’s portable console. It was as if something was missing. Well, fast forward to 2007 and Ignition Entertainment releases a home console version of the game on the Nintendo Wii,...
Excerpt: Many years ago I played a game called Mable Madness on the Amiga computer. It was a game where you controlled a marble through a series of mazes with various obstacles meant to either do harm to your marble or at least make it more difficult for it to finish the course.