Summary: I got this for christmas, and I've enjoyed it thoroughly. The way you pick which side you want to be on(good or bad) is fun, but I don't like how it ends up the same either way you go. It has a little language, but nothing deep. The gameplay and graphics are pretty nice. Overall, the game is pretty good.
Summary: The gameplay elements in the game are solid, quite possibly the best I've experienced in this series (X-Men Legends 1+2, Marvel Ultimate Alliance 1+2). No more wonky motion controls, or accidentally spinning the camera by laying your nunchuck down. Characters can be revived mid-action should they fall, and Ultimates have been replaced with the fun (and not skill point/button hogging) fusion powers.
Summary: A sequel to the hit 2006 rpg, "Marvel Ultimate Alliance", MUA 2 lets you control a number of heroes from Marvel's library of heroes such as Spider-Man, Wolverine, Iron Man, Captain America, the Hulk, and much more, as the Civil War over the Superhuman Registration Act forces the heroes to decide which should they fight on the side of Pro-registration (led by Iron Man and Mr. Fantastic) or Anti-Registration (led by Captain America and Luke Cage).
Summary: I pre-orderd and took home both the XBOX 360 and Wii versions of Marvel Ultimate Alliance 2. We'll get one thing right off the bat. In terms of comparing to the original MUA game, graphics and gameplay-wise, the Wii version would be more akin to MUA v1.5 (whereas the 360 and PS3 version make use of the improved engine). Both versions have done away with the skill trees, and now each character has only 4 activated abilities, and a host of more passive abilities.