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Mario-sonic-at-the-olympic-games.444970
7.8 out of 10

Mario & Sonic at the Olympic Games

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Reviews and Problems with Mario & Sonic at the Olympic Games

Showing 1-10 of 20
Overall 6
6.2

Mario & Sonic at the Olympic Games

Strategy Informer
8 May 2008
Overall 6
6.2

Wii Review - 'Mario & Sonic at the Olympic Games'

WorthPlaying
28 April 2008
  • Summary: In Mario & Sonic at the Olympic Games players will compete in events (100m track, table tennis, swimming etc.) that take place in venues based on the official Beijing 2008 Olympic Games, against a supporting cast of characters from the worlds of both Mario and Sonic, including Luigi, Knuckles, Yoshi, Tails and more.
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Overall 5
5.2

Mario & Sonic at the Olympic Games

Auracore MediaWorks
14 January 2008
  • Summary: You'd think that the penultimate pairing of two of gaming's biggest icons would be a cause for celebration.
  • Pros: Dream events; fun multiplayer; Mario and Sonic.
  • Cons: Complicated controls; lots of reading; no fun alone.
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Overall 6
6.0

Mario & Sonic at the Olympic Games for Nintendo Wii

DarkVision Hardware
18 December 2007
  • Excerpt: Last month Sega released the first game in which their popular Sonic The Hedgehog meets Nintendo's Super Mario. Yes, you read this right. For the first time ever Mario and Sonic meet up in a video game, who would have thought this would ever happen.
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Overall 6
6.0

Mario & Sonic at the Olympic Games

gamervision.com
20 November 2007
  • Excerpt: Game: Mario & Sonic At the Olympic Games Genre: Mini-Game Platform: Wii, DS (Reviewed on Wii) I came into work this morning already in a foul mood from the great Rock Band debacle , and found a copy of the recent Wii release Mario & Sonic: At the Olympic Games on my desk waiting to be reviewed. I hoped that maybe some quirky Olympic-style mini-games with Nintendo and Sega’s respective mascots might brighten my spirits a little bit.
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Overall 6
6.0

Mario & Sonic At The Olympic Games

Empire Online
13 February 2009
  • Summary: Were someone to invent a time machine, take a spin back to the mid-90s and tell a group of hardcore gamers that Mario and Sonic would one day appear in the same game, it’s likely they’d probably be torn limb-from-limb by furious fanboys. But while a game that combines the powers of gaming’s greatest mascots may sound like a dream come true, Olympic Games fails to capture the dynamic duo’s time-honoured charms.
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Overall 5
5.0

Mario and Sonic at the Olympic Games

Blokes Only
28 April 2008
  • Summary: The two legends of old skool platform gaming join forces to bring you a game that gets every Mario & Sonic fan drueling! Mario and Sonic at the Olympic games puts Mario characters against Sonic characters in a battle for supremacy as they take eachother on at the Olympic Games (funnily enough!).
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Overall 5
5.0

Mario and Sonic at the Olympic Games

Blokes Only
28 April 2008
  • Summary: The two legends of old skool platform gaming join forces to bring you a game that gets every Mario & Sonic fan drueling! Mario and Sonic at the Olympic games puts Mario characters against Sonic characters in a battle for supremacy as they take eachother on at the Olympic Games (funnily enough!).
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Overall 7
6.5
Gameplay 6
6.0
Graphics 8
7.5
Sound 8
7.5
Lifespan 7
6.5

Mario & Sonic at the Olympic Games

GameOver
12 October 2011
  • Excerpt: Chegou o primeiro jogo que coloca Mario e Sonic em confronto directo. A SEGA criou um vídeojogo com o carimbo oficial dos Jogos Olímpicos de Pequim. Mas ao contrário do habitual no género, o realismo visual foi colocado de lado, com o protagonismo a ir para o choque entre os universos de Mario e de Sonic, velhos rivais da já distante geração 16 bits. Infelizmente, o resultado final não está à altura das proporções épicas de tal acontecimento...
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Overall 6
6.0

Trailer: Mario & Sonic at the Olympic Games #7

gamer.no
19 February 2009
  • Summary: Mario & Sonic at the Olympic Games ble en svært blandet opplevelse for meg. På sitt beste er dette rasende festlig flerspillermoro, der du virkelig jubler når seieren er et faktum. Likevel blir spillet alt for ofte rotete og frustrerende fordi kontrollene skyter litt høyt over mål. Videre er det en uting at man skal drive å låse opp såpass viktig innhold som sentrale øvelser. Disse burde være tilgjengelig fra start i et OL-spill.
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