Summary: I picked this game up a while back for the Wii, without renting it. Big mistake. This game lacks in just about every aspect possible. First off, the controls are not that responsive and at times, the character would stop and look as if he were being cautious and the only way to break that was to shake my controller, causing me to swing my weapon. This caused me to give away my location. Being that stealth is a big part of this game, this was a major problem.
Honestly, you can't sell this kind of junk and get away with it.
Scott Lackey "linux admin, scientist, athiest..., Amazon
24 December 2007
Summary: The Wii version has several bugs in navigation and in loading. The navigation bug happens sometimes when you start the game and the wii controller gets mis auto-calibrated. The loading bug is horrible, and the screen freezes while the next enemy scene is loaded, which takes away the surprise, interrupts the gameplay and will wear on you the 8th time it happens within the first 15 minutes of the game.
Conclusion: The original ’Manhunt’ was violent, intense and quite challenging and required the player to use tactics and stealth rather than just run around killing. This sequel is more or less the same, but is heavily censored. The cut-scenes which show your character performing a kill have been blurred out and distorted so you can’t see whats going on.
Purchase the game on any other console except the Wii due to bad controls
23 January 2010
Excerpt: Dreadful game. I played one level of it and never played it again. Not because of the violence but because of the terrible control scheme. It spoiled the fun for me. I was anticipating this one due to the hype over it but that was probably due to the controversy surrounding the violence in it, not how good or bad the actual game was. Because it seemed bad to me...at least on the Wii anyway.
Summary: Un jeu tout simplement raté ! Graphismes moches, maniabilité rigide et une caméra qui n'aide pas ! Surtout dans l'infiltration, il faut pouvoir regarder dans tous les coins sans avoir à bouger d'un poil. Sauf qu'ici, c'est le contraire : comme la caméra est derrière le personnage en permanence et qu'il n'y a pas possibilité de la faire tourner, il faut systématiquement mettre le perso dans la direction où l'on souhaite voir.