Conclusion: MadWorld is a good experience while it lasts, but is a fairly short game, and will likely last most players about six to seven hours the first time through. Though players can go back to complete 'DeathWatch challenges', fight bosses again, and even get new weapons on second playthroughs, there really isn't much incentive to go through the game more than once.
Excerpt: Get ready to literally paint the town red with Madworld for the Wii, brought to you by Sega. Madworld has a total regard for violence, offensive language, and complete mayhem--but that's what you want in a video game, right? Sega has never been afraid to unleash uniqueness to gamers, and with Madworld, the tradition continues; Sega shows us that the Wii doesn't have to be a kids' machine, a family entertainment box, or something you need to play with others all time.
Excerpt: Madworld n'est pas un jeu à mettre dans toutes mains. Ni à se laisser regarder par n'importe qui. Le titre se veut relativement gore, les effusions de sang particulièrement violentes. No More Heroes avait déjà, dans son genre, sortie la Wii de son carcan de console des familles, quelques derniers titres en date également comme House of the Dead Overkill, mais là, les développeurs ont été encore plus loin.
Bloody, Creative Combat Brings Mature Entertainment to the Wii
22 September 2009
Conclusion: Concept: Everyone must bleed. This game turns the most gut-wrenching kills into ?modest routines
Graphics: A black and white comic book soaked in blood red
Sound: The announcers add hilarious color to each massacre. Beneath their rambling, the game offers a long-winded but original hip-hop score
Playability: The camera coupled with a wayward grasp mechanic makes for some frustrating moments, but the top-notch motion-based functionality is the driving force behind this...
Summary: MadWorld is a playful, absurdist celebration of the playful, absurdist celebration of violence in video games. The world is your playground, as long as your idea of play involves outlandish bloodletting and dismemberment. Each game environment contains creative new hazards to aid the dispatching of your enemies, whether it be impaling them on spikes, churning them through turbine engines, or slinging sign posts through their skulls.
Excerpt: The idea of adult Wii games is something people like us have been banging on about for ages. Essentially we want less mini-game collections and more 'proper games' that can be played and enjoyed by adults. SEGA's House of the Dead Overkill managed to make the most of the Wii's control system and deliver a funny game that only adults should be playing, but it wasn't really a mature game.