Excerpt: LostWinds is one of the early Wiiware downloadable video games. Some of ya’ll may be asking why did I take so long to review it. Honestly there were games that were a higher priority, and LostWinds is not the easiest game to put down and pick up again later. LostWinds has one game play mechanic going for it. Quickly move the Wii Remote cursor over the screen to generate wind (editor: on screen only).
Excerpt: When I see the wind blowing through the trees I just think of it as, well, the wind blowing through the trees. Steven Burgess of Frontier Developments saw the wind blowing through the trees and he was inspired to make a game about it, although the final product does go a little deeper than merely disturbing leaves and branches. LostWinds is one of the games that helped launch WiiWare and to many is known as the shiny and polished gem of the Wii’s download service.
Conclusion: The game is based on the principle that the nunchuk runs little Toku along, while the Wiimote (inhabited by Enril the wind spirit) creates wind gusts to propel him upwards, attack, and interact with the game’s toy-box-like levels. Over time, Toku develops the ability to use Slipstreams and vortices to glide on saplings or manipulate airborne elements such as rocks, Ocarina-like orbs, and the game’s dark energy, called Glorbs (physical incarnations of the game’s...
Excerpt: One of the launch titles for Nintendo's new WiiWare downloadable games service, LostWinds is overflowing with unrealized potential. This is one of the relatively few games on the Wii that make legitimate use of the Wii Remote, striving to take the puzzle platforming genre to places previously unseen. Dishearteningly, it falls short of the lofty heights it could have reached.
Pros: Unique control scheme, Some gorgeous environments
Cons: Lack of energy, Too many ugly environments, Only three hours long, Sometimes unresponsive controls, Lacks personality
Excerpt: LostWinds is without doubt the premier WiiWare title currently available on Nintendo's new service. It's also a shining example of a small developer making the most of Nintendo's console, in ways massive publishers have often failed to do over the past few years. While the game's brief three-hour play-time flies by, there's no better way to spend 1000 Wii Points. You play as Toku, a young lad living in the land of Mistralis.
Conclusion: LostWinds is a solid WiiWare title. For game adventurers, it's certainly well-worth the money and the experience. It's been a while since a developer other than Nintendo puts out a story-based game this unique for Nintendo Wii.
Excerpt: One of the inaugural releases for Nintendo's new WiiWare download service (comparable to Microsoft's Live Arcade or the small-scale offerings available through the PS3's PlayStation Store) LostWinds is a good ambassador for what's to come and a satisfying, if diminutive, package all on its own. Simple and elegant, LostWinds tells the story of a small village boy named Toku and the disembodied wind spirit that befriends him.
Excerpt: It’s so easy to take for granted. The wind, I mean. Science explains it as the reaction to pressure between two adjacent air masses. Nothing more, nothing less. But for the folks that have a bit more imagination within their grasp, the wind can be mysterious and otherworldly. You can’t see it, but its presence is all too clear. It could be that slight breeze tickling the back of your neck in the early morning.