Excerpt: Lost in Shadow is an interesting game. I can not understand why Hudson Entertainment had such problems in America with innovative ideas like Lost in Shadow. We play a shadow in this Wii game that was severed from its imprisoned body. The quest is to get back to your body.
Summary: Drawing as much inspiration from Jordan Mechner’s classic Prince of Persia as from Team ICO’s gloomy, haunting aesthetics, Hudson’s Wii-exclusive Lost in Shadow seemingly begs for gamers’ attention.
Excerpt: Video games are art. They can stir emotions, reactions and feelings in us that only games, in their own special, interactive way can. Sure, movies, novels and traditional art can all have profound effects on us, but the act of actually being involved in a game is what makes this art form so unique.
Conclusion: Concept: Make a platformer/puzzle game in the vein of Ico and Limbo
Graphics: The visual filters make it look better than most Wii titles, but they’re sometimes overdone
Sound: Ambient noise and a few enemy squeaks are about all you’ll hear
Playability: The sluggish controls and frustrating combat...
Conclusion: Playing with shadows should be about breaking the rules, not simply providing a different version of those rules. The presentation suggests an art house production while the actual foundation is more content to operate within the confines of genre conventions.