Excerpt: Lost in Shadow is an interesting game. I can not understand why Hudson Entertainment had such problems in America with innovative ideas like Lost in Shadow. We play a shadow in this Wii game that was severed from its imprisoned body. The quest is to get back to your body. Lost in Shadow skirts around the spiritual in some interesting ways that exhibit the difference between light and dark. Playing a character made of pure darkness is strange in some ways.
Summary: Drawing as much inspiration from Jordan Mechner’s classic Prince of Persia as from Team ICO’s gloomy, haunting aesthetics, Hudson’s Wii-exclusive Lost in Shadow seemingly begs for gamers’ attention. The good news is that it’s a striking and impressive journey that manages to mimic its influences rather well in a few key areas. Unfortunately, it staggers in a few areas, and ultimately can't quite stand alongside the masterpieces that inspired it.
Moody, unique platforming game where you play as a shadow.
Common Sense Media
9 March 2011
Summary: Parents need to know that Lost in Shadow is an action platformer that has some animated violence and implied blood (shadowy smoke might leave the creature's body when slain). The main character is a boy who is fighting for his life by trying to reunite his brutally severed shadow with his imprisoned body. But he must destroy evil in his path throughout the adventure.
Excerpt: Video games are art. They can stir emotions, reactions and feelings in us that only games, in their own special, interactive way can. Sure, movies, novels and traditional art can all have profound effects on us, but the act of actually being involved in a game is what makes this art form so unique. That being said, video games are, well... games, and need to be ‘played’ to be experienced. So can it be that a game is too ‘artsy’ for its own good?
Excerpt: Once upon a time, there was a boy who lost his shadow. No, that’s too euphemistic. The Shadow was cut out of him. Slashed. Ripped . It dropped onto the ancient stone floor beneath his body, lying in a crumpled near-weightless mass of darkness. Before it could get its bearings, it was swiftly thrown over the nearest ledge, plunging thousands of feet into the outskirts of the tower below.
Conclusion: Concept: Make a platformer/puzzle game in the vein of Ico and Limbo
Graphics: The visual filters make it look better than most Wii titles, but they’re sometimes overdone
Sound: Ambient noise and a few enemy squeaks are about all you’ll hear
Playability: The sluggish controls and frustrating combat are the game’s biggest drawback
Entertainment: Lost In Shadow can be tedious, but those who stick with it will be rewarded
Replay: Moderately Low