Reviews and Problems with Looney Tunes: Acme Arsenal
Showing 1-10 of 11
Where's the humor?
Doug Pardee, Amazon
4 January 2008
Summary: Other than using Looney Tunes characters, there doesn't seem to be much of the, um, Looney Tunes character to this game. Everything's just fighting and jumping, jumping and fighting. Okay, I'm only on the third of about 10 sections, but so far I haven't seen any real sign of Looney-Tunes-ness.
What seemed like a good idea, Was a complete disappointment
4 January 2008
Summary: My brother and I picked up this game because we thought it would be a great action game with nice multiplayer, almost like a Loony Tunes version of Ratchet and Clank (Which is what they make it seem like.) Turns out, it was a disappointment.
Summary: Not the most fun game out there. This was recommended to me by a co-worker and avid Wii game player but this game just isn't fun. The views in the game are weird and leave you walking off walls and falling to your doom.
Summary: I really regret buying this game. Acme Arsenal fails on two levels, both as a video game and as a "Wii" game. First, as a video game, Acme Arsenal is just a generic third-person shooter with a Looney Tunes look. You might as well be playing Tomb Raider.
Summary: My son (age 7) and I were looking forward to this game because we both love the characters, and the concept of the game was very promising. Unfortunately, we only played through the first two levels of the game before giving up.
Summary: This game could have been great, but it is obvious that there was no gameplay testing done. The motion controls were meant to work well, but they just don't. An essential motion-controlled attack is difficult to pull off until you learn how to do it (take nunchuk from 12:00 to 3:00 then back to...