Reviews and Problems with Lara Croft Tomb Raider: Anniversary
Showing 1-10 of 12
9 October 2010
Summary: As is often the case with Wii games, the controls are the issue with Tomb Raider Anniversary. The angles are off so that you are constantly having to reset the camera viewpoint which results in missed jumps, grabs, etc. The story is the same basic quest plot that all the Tomb Raider games have. Lara has to go through different environments, battle enemies both human and animal. solve puzzles and find a particular object. The graphics here are so-so.
The camera controls and aiming system are ruining this game for me.
Paula Walla Ding Dong, Amazon
23 January 2010
Summary: I'm really getting frustrated with the camera controls in this game. They absolutely will not do what you want them to do. They are too loose, and the angles you can get are very limited. The camera pivots around Lara, and there is no first-person view to look at your surroundings. You spend more time begging the camera to do something than actually getting the views you want. In Peru, there are cages with something hanging in them that you use for climbing crates.
Summary: An "interactive" Tomb Raider? Well, sounds great! Sign me up! The end results of Eidos and Crystal Dynamics first foray with their revived Tomb Raider series certainly showe promise, but falls too short to be a classic. Re-inventing Lara's first video game adventure as "Lara Croft: Tomb Raider-Anniversary: Will Edition" created a lot of industry buzz. The game originally released last summer for the PS2 was well received by gamers the world over.
Summary: Plain and simply...it's difficult. No one wants a game that's tooooo easy but no one want's a game that's frustrating. -First the camera angles are not that good. The camera is beyond dynamic. They continuously move, so that when you're trying to climb or jump back or up she jumps the wrong way. When you leap toward a ledge she tends to be off sometimes due to the dynamic camera motion. -Second there's no auto-lock feature for aiming.
Summary: One word for this game, irritating. There's so much potential but the level design is just tiresome after a while and the Wii controls are pretty dreadful. Ok, it's fun to waggle the Wii-mote around simulating the action of using a pick axe or taking a rubbing, but ultimately it's gimmicky and doesn't add anything to the actual game play. The in-game controls however, ie the important controls, are really bad.
Summary: Being a loyal TR fan I thought this would be a nice addition to my Wii. Graphics are fantastic but the nunchuk movements are very tricky which can lead to boredom when trying to get through levels.
Summary: The game scenario is great as always with LC but the graphics quality on the wii sucks. The controls are excellent and it does differ slightly from the PC version but the nunchuck is VERY difficult to use precisely and can be frustrating when lining up jumps. All in all I will stick with the PC versions in future.