Excerpt: Tilt gaming has been on a bit of a roll in recent years. Some 17 years after the revolutionary arcade release Marble Madness, Super Monkey Ball revived the genre with its first outing on the GameCube in 2001. The premise was simple; roll a ball round a tray-like maze to reach the goal.
Conclusion: The forgiving nature of Kororinpa means that even younger gamers or those less experienced should be able to finish it after some practice. At no point can you 'die' - if your marble falls off the edge it just gets returned to the beginning, or to the last milestone on the longer levels.
Excerpt: The Wii is the first console we can think of that could come with a 'mission statement'. You know, those things that people put on their CVs to convince bosses that they're 'dedicated, motivated and keen to bring excellence to catering solutions' (when they're after a job in Burger King).
Excerpt: Kororinpa is a maze game not too dissimilar to Super Monkeyball or the classic Marble Madness - a 3D maze is spun and twisted and turned to guide your marbles from the start line, to the finish.
Excerpt: A Wii recebeu um Monkey Ball look-alike. Divertidinho... mas parco em conteúdos. A Hudson ofereceu à Wii uma alternativa a Monkey Ball. O jogo é divertidinho, simples, intuitivo e bem casual... mas peca por ser parco de conteúdo.
Conclusion: Calling ist ein ordentliches Horror-Spiel geworden, welches man Genre-Fans guten Gewissens ans Herz legen kann. Man muss lediglich auf japanischen Horror stehen. Leider stellt sich der Titel im technischen Bereich selbst ein Bein, besonders mit der unterirdischen Sprachausgabe.