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Kororinpa-marble-mania.444827
6.1 out of 10

Kororinpa: Marble Mania

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Reviews and Problems with Kororinpa: Marble Mania

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Overall 7
6.5

Kororinpa: Marble Mania

ztgd.com
26 January 2011
  • Excerpt: We all knew that Nintendo’s newest console would be home to some truly quirky Japanese […]
  • Pros: +Solid Gameplay, +Nice Level Design, +Flawless Control
  • Cons: Lack Of Variety, MultiPlayer Is Stale, Overly Simple
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Overall 7
6.5
Features 6
6.0
Gameplay 8
8.0
Graphics 5
5.0
Sound 4
4.0
Lifespan 5
5.0

Kororinpa: Marble Mania

Gaming Target
29 June 2007
  • Summary: The later levels of this game might really clinically give you marble mania.
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Overall 6
5.6
Design 5
5.3
Gameplay 6
6.3

Kororinpa: Marble Mania

GameTrailers
4 April 2007
  • Excerpt: Variations on a theme are fine, as long as there are, you know, variations. It’s been going on for years. Even the earliest electronic games took Pong and turned it into soccer and hockey, eventually metamorphosing into Breakout and Arkanoid and beyond. Gaming has always gone with what it could do, either limited or encouraged by available tech. Now the Wii is whipping up new spins on marble manipulation, with Monkey Ball, Rayman, Wario, and even Zelda.
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Overall 6
5.8

Expert Review

GameSpot
20 March 2007
  • Summary: Kororinpa is a marble-in-a-maze game that requires you to tilt the world around with the Wii Remote to move a marble around, collecting gems as you make your way to the exit. It feels like a stripped-down take on Sega's Super Monkey Ball series, with simple and pleasing graphics but not a lot of variety. While players with steady hands might enjoy what Kororinpa has to offer, it doesn't offer enough of it, making it feel as if it's about half a game.
  • Pros: Handles well with the Wii Remote's tilt-sensing abilities, charming, though very basic visuals
  • Cons: Doesn't have widescreen or progressive-scan support, not enough levels or modes
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