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Kororinpa-marble-mania.444827
6.4 out of 10

Kororinpa: Marble Mania

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Reviews and Problems with Kororinpa: Marble Mania

Showing 1-4 of 4
Overall 7
6.5

Kororinpa: Marble Mania

ztgd.com
26 January 2011
  • Excerpt: We all knew that Nintendo’s newest console would be home to some truly quirky Japanese […]
  • Pros: +Solid Gameplay, +Nice Level Design, +Flawless Control
  • Cons: Lack Of Variety, MultiPlayer Is Stale, Overly Simple
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Overall 7
6.5
Features 6
6.0
Gameplay 8
8.0
Graphics 5
5.0
Sound 4
4.0
Lifespan 5
5.0

Kororinpa: Marble Mania

Gaming Target
29 June 2007
  • Summary: The later levels of this game might really clinically give you marble mania.
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Overall 6
5.6
Design 5
5.3
Gameplay 6
6.3

Kororinpa: Marble Mania

GameTrailers
4 April 2007
  • Excerpt: Variations on a theme are fine, as long as there are, you know, variations. It’s been going on for years. Even the earliest electronic games took Pong and turned it into soccer and hockey, eventually metamorphosing into Breakout and Arkanoid and beyond. Gaming has always gone with what it could do, either limited or encouraged by available tech. Now the Wii is whipping up new spins on marble manipulation, with Monkey Ball, Rayman, Wario, and even Zelda.
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Overall 7
6.5
Design 6
6.0
Gameplay 8
8.0
Graphics 6
6.0
Sound 7
6.5

Expert Review

Game Freaks 365
28 March 2007
  • Excerpt: Konami (Hudson was bought by Konami) was almost entirely absent from the Wii launch in America. Aside from Elebits in December 2006, the Japanese powerhouse left little evidence that it ever even competed for consumer's attention. Meanwhile, over in Japan, Wii owners were met with an oddly named and equally difficult to pronounce puzzle/maze game. While America got Super Monkey Ball: Banana Blitz, Japan got Kororinpa: Marble Mania.
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