Summary: Ju-On: The Grudge immediately replaced my fears of its creepy raven-haired girl with frustration over its haunted Wii remote controls. While exploring stereotypical horror environments, you encounter the demon girl and her meowing male counterpart from the films, which is the only time any action occurs. You must swing the unforgivingly unresponsive remote in the direction of onscreen arrows, but its inaccuracy causes you to restart the entire episode if you fail.
Conclusion: Chilling? Occasionally. Or maybe it’s just because I’m a wuss. Regardless, JU-ON: The Grudge: Haunted House Simulator provides very little entertainment beyond the surface appeal and jump scares. The entire experience lasts just a couple of hours, and you’ll soon find that’s even too long.
Summary: The Ju-on movies (called The Grudge in America) are well-known for two things: meowing naked boys and burbling greasy-haired girls. Recently, both of these lovable ghouls were finally given the chance to star in their very own video game, and… well, it actually ends up being an interactive movie.
Summary: Based on the Japanese movies of the same name, this horror game attempts to break new ground. Sadly, unless slow and boring were the developer's goals, they don't succeed. Even fans of the movies will likely find this grudge too hard to bear.
Pros: Creepy atmosphere, Interesting gameplay mechanic in theory, Ghost models look accurate
Cons: Boring and repetitive, Painfully slow pacing, Not scary, Crazy short
Conclusion: Ju-On: The Grudge ends up being more frustrating than scary, as terrible controls and gameplay force the player to adhere to elements of gameplay that fall very short of what can even remotely be considered fun and/or frightening.
Excerpt: I liked SAW: The Video Game . I’m sure there are some quotes floating around the internet where I made fun of the developers when it was first announced, but it wasn’t bad, and I happily accepted that I was wrong. The developers managed to pull in the aspects that made the films frightening, all while being surprisingly unique.
Conclusion: By the time we’d finished with Ju-On, we’d been so inundated by repetitive imagery than any chance of us being scared had been hopelessly drained. We finished the game bored and disinterested. There’s simply not enough material here to justify the asking price, and the small amount on the disc is sub-par entertainment on almost every level.
Lame Scares And Plodding Gameplay Renew Your Fear Of The Dark
15 October 2009
Conclusion: Concept: Celebrate The Grudge’s 10th anniversary by stumbling in the dark
Graphics: It’s tough to look scary when your polygons are hanging out
Sound: Makes the original Resident Evil’s soundtrack sound like Mozart
Playability: Try to aim a possessed flashlight while steering a blundering tank
Entertainment: No amount of random scares or shoddy lighting can compensate for The Grudge’s unplayable controls or horrendous aesthetics.