Summary: I bought this game for my daughter for her birthday. The concept is great and really neat. Unfortunately, the Wii version of the game is virtually unplayable. To place the blocks you have to very precisely point and hold the Wii-mote at the spot on the screen where you need it.
Summary: I have 6-year-old twins. The principles applied in this game proved too complex for my children. I myself found the controls very sensitive and hard to master. Basically its a series of puzzles with a simple objective, push a button placed somewhere on the screen.
Summary: My brother and I gave this to our parents for Christmas and it has been a hit with the family. My mother, who had never before played with a wii and is usually skeptical about gaming had tons of fun and even beat my father at some of the party game rounds.
Summary: I wasn't a huge fan of this game. I love puzzle games on the Wii and PS3, but I thought this game was disappointing. After trying it the first couple of time, I just stopped playing it since it didn't interest me that much.
Summary: This game is very intriguing. It kind of "sucks you in". There are some things about it I wish were different. The "sandbox" phase is not explained very well in the initial instructions and seems sort of random. The puzzles are very unique and it is very satisfying when you do figure it out.
Summary: This is similar to a PC game called Crazy Machines that I've enjoyed. Other reviewers have noted that this may have been better as a PC game, assuming that you'd have better control with the mouse than the Wii remote, but I disagree.
Summary: This game is not a time limited game, you have the luxury to take your time and think before trying; the party games do have time windows. Moving through the 100 puzzles is very straight forward, but the answers are not. What is very nice is that there can be more than one way to solve the puzzle.