Conclusion: Tournament of Legends is definitely a different type of fighter with a unique mythological spin, but different isn't better in this case. This paltry package is best left to fade into the mists of time.
Summary: You remember back in the nineties when we had the fighting game boom? Dozens of "me too" titles with increasingly silly premises, all vying for a piece of the one-on-one fighter pie. Rise of the Robots , Primal Rage , Eternal Champions , they all came out of the woodwork with their own absurd concepts and varying degrees of quality. Tournament of Legends reminds me of those days. Strangely, I don't mean that as a bad thing in the least.
Excerpt: On peut parfois se demander très fort pourquoi tel jeu a été conçu, pourquoi tel développement a été mis en chantier, pourquoi cet univers et pas un autre. Toutes ces questions peuvent être posées à l'encontre de Tournament of Legends, dernier titre en date du développeur américain High Voltage Software s'étant illustré en 2009 avec le First-Person Shooter The Conduit.
Summary: Tournaments of Legends is obviously meant to recapture the glory days of Sega fighters like Eternal Champions . Unfortunately it instead recaptures the horror of Acclaim fighters like Battle Monsters or Ravenloft: Iron and Blood . The game features graphics that would be more at place on the N64 or PSX, and the controls are so unresponsive and dysfunctional that even if you are such an awesome fighting gamer that you can perfect Nightmare Geese, you’ll find that this...
Excerpt: I'll be the first to admit that fighting games aren't my usual cup of tea. I'm generally not gifted when it comes to the twitch reflexes and intricate input commands that are so crucial in the one-on-one fighting genre. But even though I don't typically invest my time in these games, I still know a good fighter from a bad one. When it comes to standing up against other fighting games, Tournament of Legends gets knocked out pretty quickly.
Excerpt: Deadliest Warrior has caused quite a stir in the office this past week. Perhaps you read our review of it, or maybe you watched two of the VideoGamer.com team bashing each other's brains to pieces in our Extended Play feature. It might seem like a shameless plug, but I reference it to illustrate an important point.
Excerpt: Two things make a fighting game work: well-designed characters and solid controls. Tournament of Legends has neither. What it does have is a lack of originality that seems to be motivated by an attempt to cash in on the latest fad.