Conclusion: With the enormous glut of mini-game collections on the Wii, Furu Furu Park struggles to stand out among other similar collections of its kind. A great level of Japanese-inspired humor, charm, and the arcade vibe works in its favor, but there's nothing incredibly new or outstanding about the games. Players seeking something a little out of the norm at a budget price would do well to give a spin.
Excerpt: Furu Furu Park is difficult to review for several reasons. First, it hardly even feels like a complete package. Secondly, its repetitive nature makes playing the thing long enough to get a full idea of just how many times it drops the ball quite annoying. Finally, accurately describing the game makes obvious its many faults, to the point where some people might not believe that anyone would even develop such a mess, much less bring it to market.
Excerpt: Another week, another Wii title centered around remote-based minigames. This time, we’re serving up Majesco’s latest offering, Furu Furu Park. Priced in the budget title range, the game contains “30″ minigames (it’s really about a dozen with some slight variations) ranging from classic Taito titles like Bubble Bobble to new, Furu Furu Park creations. Despite the low price, this game just isn’t worth it.