Summary: At first glance, Fortune Street may look like another Mario -themed, board game-structured mini-game collection. It's not. Anyone who picks this game up expecting another light, mindless, motion-controlled mini-game romp like Mario Party 8 or Wii Party will be sorely disappointed. It really shows that the Itadaki Street ( Fortune Street 's Japanese name) series was created by Dragon Quest series designer Yuji Horii, and not just by the fact that it's totally infested...
Excerpt: Before you begin a game, you can choose to play using either “Easy” rules or the “Standard” set. The latter is definitely the way to go, even if it comes with a hefty learning curve, because it has the potential to dramatically alter the way everything flows. Players can invest in stocks in any region, whether they own property there or not.
Excerpt: I am keenly aware of the debate over digital board games versus the traditional board games. I like both of them. I know that sounds like straddling the fence, but it is true. We play board games in our family, and we play digital board games as well. We use both of them to spend time as a family. Why am I even talking about this? Fortune Street is a digital board game.
Excerpt: After enjoying two decades of success in its native Japan, the Fortune Street series has finally made its way west in its first outing on Wii. To put it briefly, it's like a beefed-up, more strategic version of Monopoly with a Mario and Dragon Quest theme. If you love any of these things, Fortune Street is worthy of being your new go-to party game.
Pros: More strategy than most party games, Lots of boards to choose from, Making your own drinking games
Cons: Waiting for AI players to take their turns, Playing alone to unlock everything, Not much direct interaction between players
No frills Monopoly-like game is more complex than it is fun.
Common Sense Media
2 March 2012
Summary: Parents need to know that Fortune Street is like a deeper, more complex version of Monopoly. In addition to collecting properties ("shops") and investing money to make the rent at each shop more expensive, players can buy and sell stock attributed to groups of properties, allowing them to also collect money when someone else is paid, or when someone else invests money into a shop. There are numerous strategies for players to develop.
Summary: : Fortune Street is a good middle ground for people who found Mario Party too simplistic and Culdcept Saga too complex as video board games, as it’s a good middle ground between the two for friends to enjoy, though it doesn’t hold up in any other capacity, unfortunately, making it limited overall. There are enough overall modes to be diverse, and the game looks and sounds good for the Wii on an artistic level, if not entirely a technical one.
Excerpt: The extras are a bit strange. Most involve adding clothes and accessories to your Mii, but there is one interesting unlockable set. See, there’s an option in the game to go “out to lunch” and have the AI take over your character. If you’re all set up, or if you’re just getting bored but want to finish the map anyway, it’s a great option. You can buy “personalities” and “roles” for your Mii to make their actions weighted toward stocks, cooperation or just being a lunatic.
Pros: Charming little board game with Mario and Dragon Quest characters
Cons: Can get tedious, and is a bit too much like Monopoly sometimes
Conclusion: Kid Factor: While almost any kid could sit down and fiddle their way through the menus, some reading is required. In the basic game, without stocks, it could easily be played by any 8 or 10 year old, while I’d recommend the advanced stock version for 10+, preferably the more strategic thinkers. The game is played using a Wiimote turned on its side, so the overall control is typically not an issue.
Excerpt: Dreamed up by Dragon Quest creator Yuji Horii over 20 years ago, Fortune Street has finally come to America, courtesy of Nintendo. Is this video board game a worthwhile investment? Fortune Street is most easily compared to Monopoly. The game involves rolling dice, purchasing shops, and paying out when you land on another player’s square.