Conclusion: There’s a lot of strategy to explore in Fortune Street, but it can drag on with games averaging two hours long, and it’s a bit dull even if you like this sort of thing. In the right circumstances, it can be rewarding, but you really need a group of like-minded friends to make it worth your while.
Summary: At first glance, Fortune Street may look like another Mario -themed, board game-structured mini-game collection. It's not. Anyone who picks this game up expecting another light, mindless, motion-controlled mini-game romp like Mario Party 8 or Wii Party will be sorely disappointed. It really shows that the Itadaki Street ( Fortune Street 's Japanese name) series was created by Dragon Quest series designer Yuji Horii, and not just by the fact that it's totally infested...
Excerpt: Back when it was released in late 2011, Fortune Street was almost completely ignored by consumers, especially here on the Oregon Coast. Nintendo published the title and made Mario and his friends the stars of the accompanying advertising campaign, which should have guaranteed the game’s success, but perhaps potential consumers were tired of party games or maybe they felt like they got enough real estate action from Monopoly.
Excerpt: I am keenly aware of the debate over digital board games versus the traditional board games. I like both of them. I know that sounds like straddling the fence, but it is true. We play board games in our family, and we play digital board games as well. We use both of them to spend time as a family. Why am I even talking about this? Fortune Street is a digital board game.
Summary: : Fortune Street is a good middle ground for people who found Mario Party too simplistic and Culdcept Saga too complex as video board games, as it’s a good middle ground between the two for friends to enjoy, though it doesn’t hold up in any other capacity, unfortunately, making it limited overall. There are enough overall modes to be diverse, and the game looks and sounds good for the Wii on an artistic level, if not entirely a technical one.
Summary: Parents need to know that Fortune Street is like a deeper, more complex version of Monopoly. In addition to collecting properties ("shops") and investing money to make the rent at each shop more expensive, players can buy and sell stock attributed to groups of properties, allowing them to also collect money when someone else is paid, or when someone else invests money into a shop. There are numerous strategies for players to develop.
Excerpt: The extras are a bit strange. Most involve adding clothes and accessories to your Mii, but there is one interesting unlockable set. See, there’s an option in the game to go “out to lunch” and have the AI take over your character. If you’re all set up, or if you’re just getting bored but want to finish the map anyway, it’s a great option. You can buy “personalities” and “roles” for your Mii to make their actions weighted toward stocks, cooperation or just being a lunatic.
Pros: Charming little board game with Mario and Dragon Quest characters
Cons: Can get tedious, and is a bit too much like Monopoly sometimes
Conclusion: Kid Factor: While almost any kid could sit down and fiddle their way through the menus, some reading is required. In the basic game, without stocks, it could easily be played by any 8 or 10 year old, while I’d recommend the advanced stock version for 10+, preferably the more strategic thinkers. The game is played using a Wiimote turned on its side, so the overall control is typically not an issue.