Reviews and Problems with Flip's Twisted World
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Replay value 8
Flip's Twisted World
Family Friendly Gaming
2 February 2013
Excerpt: I remember covering Flip's Twisted World many moons ago. The screenshots were interesting, that displayed some gravity defying skills. Now that Majesco Entertainment has sent Family Friendly Gaming a reviewable copy we get to look under the hood. The rotation concept in Flip's Twisted World adds an interesting dimension to the action adventure platforming genre.
Summary: Flip’s Twisted World looks ready to give the platforming genre a new spin, but ultimately fails to be an enticing game. To be fair, the ability to rotate the environment in order to cross otherwise insurmountable obstacles is a great idea. Unfortunately, the finished product is riddled with bugs and glitches both game breaking and obscure.
Fascinating puzzle concept hampered by poor controls.
Common Sense Media
14 April 2011
Summary: Parents need to know that Flip's Twisted World uses both the main Wii controller and the nunchuk and incorporates motion-sensitive controls to flip the onscreen world upside-down. It is a single-player game with six worlds to travel through, enemies to battle and defeat, as well as puzzles to solve. The puzzle-solving mechanics stem from the concept of using the motion controls to flip the world around.
Excerpt: Flip's Twisted World is an amalgam of good ideas from a lot of different sources. The story begins with infant Flip being left on the doorstep of a kindly wizard, which is reminiscent of Harry Potter. The kindly wizard tries to keep young Flip from exploring the dangerous world of magic, but as young men are apt to do, Flip just can't stay away. He fashions his own costume with a blue mask that makes him look an awful lot like a slow version of Sonic the Hedgehog.
Summary: There are so many platforming games out there, especially for the Wii, and so little difference between them. But everyone once in a while a game with a unique mechanic comes along that keeps the genre from seemingly ever becoming stale. Is Frozen North’s Flip’s Twisted World the latest platformer to succeed in this, or does its gravity manipulating mechanic fall short of being imaginative?
Excerpt: There's a bit of mind-adjustment needed when you start Flip's Twisted World. By pressing the trigger and moving the controller, you can rotate the world in 90-degree increments. I thought of it as a sort of 3D And Yet it Moves You play as Flip, the adopted son of a wizard. Old man wizard is reluctant to train Flip in the wonderful ways of wizardry.
Excerpt: on the Wii was such a fun, organic experience, because the mechanic of manipulating the world was tied in so directly to how you played the game. The idea of taking that control scheme and applying it to a 3D platforming game is an awesome concept, and