Reviews and Problems with Final Fantasy Crystal Chronicles: Echoes of Time
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Final Fantasy Crystal Chronicles: Echoes of Time...
18 December 2010
Summary: Once you get over it’s many flaws, it is actually a very fun game. It seems though that many gamers in this day and age can’t get over a game’s flaws and then can’t enjoy them for what it is. To put it simply, if you don’t enjoy games with top of the line graphics and controls, you won’t like this.
Excerpt: Square Enix, Inc., the publisher of Square Enix interactive entertainment products in North America, announced today that Final Fantasy Crystal Chronicles: Echoes of Time will be released for both Wii and Nintendo DS in Spring 2009.
Players can choose to play alone or with friends, whenever and however they like in Final Fantasy Crystal Chronicles: Echoes of Time.
Final Fantasy Crystal Chronicles: Echoes of Time Review
8 August 2009
Excerpt: Echoes of Time, the follow-up to last year's DS dungeon crawler, Ring of Fates, shows Square Enix listens. Our main gripe with that game was that there wasn't any online multiplayer. Now, not only has online multiplayer been included, but Square Enix has ported the game to the Wii and implemented clever technology that allows DS and Wii owners to crawl the game's dungeons together wirelessly and across the internet. Fancy that.
Excerpt: Even though the only things they have in common are Moogles, Chocobos and characters called Cid dozens of games bear the Final Fantasy name. It is one of the biggest brands in videogames. The Crystal Chronicles games are a spin-off series in a more action-RPG style and Echos of Time is SquareEnix’s response to the phenomenal success of the Monster Hunter games.
Excerpt: How incredibly annoying it is when publishers, out to make a quick buck, create a cheap port of a full console title to handheld. It’s ostensibly the case on PSP, and even a few better titles like God of War , Grand Theft Auto and Tekken are effectively PS2 games shoehorned onto Sony’s little system, if not technically mere ports. Is this really how we want to partake in our portable gaming, with watered down, half-baked retreads of whatever we play at home?
Wii Review - 'Final Fantasy Crystal Chronicles: Echoes of Time'
17 April 2009
Summary: Using a new technology called the Pollux Engine, Square Enix has created a true cross-platform game as it will be identical on both NDS and Wii. Use the stylus to control your character on the NDS while the Wiimote will mimic the same actions on the Wii. The game requires only one copy of the game to work on both systems and will be multiplayer compatible on both platforms.
Conclusion: The boring puzzles that constantly interrupt the game's momentum are a shame, and a greater variety of dungeons would have made the experience richer, but these aren't enough to defeat the game's better elements altogether. The initial quest may take you about 15 hours on your first go, but you can keep developing your characters and advancing into higher difficulty levels after that.
Pros: Compelling dungeon-crawling action is constantly rewarding, Local multiplayer is lots of fun, Accessible enough for newcomers, rich enough for veterans.
Cons: Dual-screen interface awkwardly tossed onto the Wii, Way too many simple, boring puzzles, Online multiplayer can suffer from lag, Small number of dungeons, AI companions aren't very bright.