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Fantasy Zone II: The Tears of Opa-Opa

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Fantasy Zone II: The Tears of Opa-Opa

Fantasy Zone II: The Tears of Opa-Opa was a 1987 console game created by Sega and re-released on the Wii Virtual Console by in 2009 by Nintendo. In this game, a player controls a sentient spaceship named Opa-opa and fights invading enemies.

Features

Fantasy Zone II: The Tears of Opa-Opa is a game developed by Sega and published by Nintendo for the Wii console. The game features side-scrolling levels that repeat indefinitely, in which the player can freely…

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Fantasy Zone II: The Tears of Opa-Opa

Fantasy Zone II: The Tears of Opa-Opa was a 1987 console game created by Sega and re-released on the Wii Virtual Console by in 2009 by Nintendo. In this game, a player controls a sentient spaceship named Opa-opa and fights invading enemies.

Features

Fantasy Zone II: The Tears of Opa-Opa is a game developed by Sega and published by Nintendo for the Wii console. The game features side-scrolling levels that repeat indefinitely, in which the player can freely travel to the left or right. The game features zones that contain several “bases” that serve as primary targets. The game also features “warps”, which are hidden behind certain bases that allow the player to travel between different zones. There are at least three zones on each level. The objective of each level is to clear all bases in all zones. Upon completing this, the player can then travel through the warp to the boss. When encountering a boss, players will not be able to move as freely as they did on the main stages. Players must fight a succession of previous bosses before fighting the final boss. The game also features shops, which are uncovered at key points within the game. These shops allow players to purchase upgraded weapons, bombs, and speed, as well as extra lives. Upgrades to Opa-opa's speed are permanent as long as a life is not lost. These include larger wings, or jet engines. Weapon upgrades are time-limited though and bomb upgrades are limited in quantity. As a player trudges along the game, items become more expensive with subsequent purchases. This is done to encourage players to vary their purchases. The game features basically two corresponding attack mode, firing and bombing. As with a typical shooter the Firing mode allows gamers to attack horizontally, while the bombing mode are more potent and drops downwards.

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