Conclusion: Emergency Heroes is borderline shovelware -- but without that $20 price tag. I'd encourage you strongly to stay away from this game -- as a racing game, it has very little to offer. Cruising the city gets old quickly, and the multiplayer mode is about as exciting as the rest of the single-player game. And as an action title, Emergency Heroes is even worse, employing some weird mechanics and generally destroying what could have been a good game idea.
Summary: Parents need to know that this game involves reckless driving and car crashes. Its focus is on action, not on strategy. It should be easy for younger players to understand and play. While it may be exciting enough to capture an older teenager's attention, it probably won't hold it for very long.
Excerpt: We here at Gameboyz.com had the chance to review Emergency Mayhem a few weeks ago. This game was Crazy Taxi like whose theme was more akin to that of emergency services (e.g. police, ambulance and fire). I thought that the premise of emergency services in a Crazy Taxi like environment was neat but the execution in Emergency Mayhem fell short.
Excerpt: Emergency Heroes is Ubisoft's attempt at an open-world game for young gamers. But with an incredibly sterile city, repetitive missions, and an inconsequential plot, the game manages to make playing as a police officer, a firefighter, and a medic no fun whatsoever. The single-player game is a five-hour slog through dull missions, and the introduction of friends in multiplayer does little to alleviate the boredom.
Pros: Simple control system, Seven multiplayer games
Cons: Boring, repetitive missions, Bland characterisation and story, Risible presentation, Poor voice acting
Excerpt: Let me take a moment to preface the remainder of this review. Normally, I take it upon myself to finish any game, no matter how good or bad it may be, to the very end; it's the self-imposed code I live by as a reviewer. Sometimes it's impossible to complete a game fully, simply due to its nature—some 100-plus hour RPGs would utterly kill publication dates, and sports games don't really have an end—but, I must confess, this is one instance where I did not finish a game in...
Excerpt: Well, the way this works is that you have one of three districts—later all combined into one—where you drive through crowded traffic to find glowing columns of light that represent missions. The time spent between said missions is mostly devoid of anything worthwhile, since you can only occasionally find diversions and they can pull you