Excerpt: Back in 1985, one of the ways companies like Nintendo lured parents into buying its machines was with the promise of educational video games that would help children practice their studies. Sure, little Johnny and Jill could spend hours jumping over goombas as Mario, but they could also just as easily spend some time sharpening their basic math skills with a game like Donkey Kong Jr. Math. That would've been fine, except that Donkey Kong Jr.
Pros: You can challenge a friend to see who can stomach the game the longest
Cons: Jumping and climbing to collect symbols and solve math problems gets old fast, The problems are too easy for older kids, and the game is too boring for younger ones, There are only two levels, Graphics and audio are ancient and offer no payoff