Excerpt: There was a time when you could buy anything that came from the big N and you'd be guaranteed a good time. It seems that with the Wii this is no longer the case, with average or worse games being passed off as great interactive experiences just because you play by moving your hands about.
Summary: In Disaster: Day of Crisis, spiky-haired protagonist Ray has to overcome floods, fires, a hurricane, an earthquake, a tsunami, two volcanic eruptions, and even an attack from a bear. And there are as many different gameplay styles in Disaster as there are natural calamities. Practically every Wii Remote-waggling gimmick dreamed up for the Wii (so far) has been thrown into the mix, resulting in a game that's unfocused and scatterbrained.
Pros: Awesomely cheesy story, On-rails shooter sections are fun
Cons: Too easy, Tries to do too much, Driving sections can be frustrating, Lacklustre graphics and sound
Conclusion: A fun title that pays homage to every disaster and action movie ever. It can be great fun, brilliantly atmospheric, but is held back slightly by some poor graphics and occasional poor physics.
Pros: Multitude of play styles, Great music, Plenty of content to unlock, Lots of cursing!
Excerpt: Disaster: Day of Crisis is a Wii title developed by Monolith Soft and published by Nintendo. From the outset, this game defines itself as a “mature” title with it’s M OFLC classification, and (over)-use of the word “shit” early on and throughout the game. It’s almost as if the word shit is this game’s way of telling you that Nintendo does not equal “kiddie”.
Excerpt: Next time you're having a bad day, spare a thought for Raymond Bryce. He's already miffed at having lost his best buddy Steve a year ago to a hungry volcano, and then he's called into action when a rogue marine squad, SURGE, hijacks some nuclear warheads and kidnaps a seismology professor and his assistant. Who, by remarkable coincidence, is Steve's sister Lisa.
Excerpt: Action/Adventure Wii in ‘actual game’ shocker. Disaster: Day of Crisis first caught my eye way back before the Wii was even released. It was briefly shown in a video package of upcoming games from Nintendo. After that it wasn’t seen or heard of for almost two years until it was revealed to have been put on â€œindefinite holdâ€� a.k.a â€œpolishing a turdâ€�. Thankfully that was not the case.
Conclusion: The whole experience is a refreshing approach to Wii interaction (especially because we're so used to the whole party game approach), and veteran players will likely get a real kick out of it. That said, this is by no means a massive leap for gaming. While it's cool to need to perform various actions for the many events thrown at you, a lot of them just feel a bit too old-school or tacked on for good measure.