Excerpt: In my view, EA’s Dead Space was up there with the best horror games. It was a true high production title, doing fantastic things with visuals and sound, and creating an atmosphere that was as wonderful as it was oppressive. Dead Space Extraction is a prequel and is, in many ways, completely different from the original Xbox 360 and PS3 release, the game that first introduced the horrors of the Ishimura ship.
Summary: A refreshing surprise amongst a sea of unsatisfying Wii adaptations, Dead Space: Extraction’s unfaltering intensity and intriguing storyline makes the game worthy of the Dead Space moniker. New monsters, weapons, and characters expand upon the groundwork laid by the original thriller, and the realistic execution and pace of gameplay makes it easy to forget that you are on rails.
Excerpt: You turn a corner, nothing but darkness. You move along slowly, with your breath held, not making a sound. A loud ‘clang’ rings out - you turn, aim your gun and find that it was only a loose metal cover hitting the floor. With a sigh of relief you lower your gun and start to head back on your way, only to come face to face with a vile creature hell-bent on cutting you into a hundred little pieces and devouring your flesh. Welcome to Dead Space: Extraction for the Wii.
Summary: When the original Dead Space was released on the PS3 and Xbox 360 it was a real surprise hit and received a huge amount of praise. As with most games which are re-made for the Wii I was not expecting anything like what I had previously played. What I got however was a game which although differs from previous versions in terms of gameplay it certainly does not fail in the tension packed, enjoyable and fright filled stakes.
Conclusion: Dead Space: Extraction is everything EA promised Wii owners. Rather than getting a dumbed down experience, the developers were able to play to the console's strengths, bringing an electric, scary, and polished mature entry to the platform. While I'm sure some will downplay the game's excellence, it is a worthwhile title that non-Wii-owning fans of the franchise will be loathe to miss.
Summary: EA took a shot at bringing this game to the Wii and I can’t recommend this game enough. It’s an engaging story that sets things up for the original with great narration, excellent graphics and enough of a spook-factor to keep you on your toes. With Halloween upon us, it’s a perfect time to give Dead Space Extraction a go, assuming you haven’t already.
Summary: Extract yourself for another (on rails) trip into Dead Space.
Pros: The most intensely gruesome action you can find on the Wii; superb graphics; scary presentation; convincing voice acting; excellent storyline; cool unlockables; awesome arsenal of weapons; 2 player co-op is a blast; great Wii-mote controls.
Cons: Not a ton of replay value; campaign is pretty short;
Excerpt: The grim thing about prequels is, before you start, you already know how they end. Those aboard the USG Ishimura are fated to become the gruesome enemies from Dead Space, but the story of their final hours is told in such rich detail that the story may be the best part of Dead Space Extraction. The game plays more like an action shooter than its survival-horror predecessor.
Conclusion: Last but not least, Extraction was hyped pre-released for its visuals and sound. Technical limitations are obvious by now, but DSE really holds its own against a superior older brother. This is encouraging from the standpoint of a Wii game. Most of the textures are well-detailed, and the environments are nearly as intricate as before. Animations are also superb, especially the facial animations of the characters that tag along.
Excerpt: It’s very easy for someone to dismiss a game simply because it’s a genre we’re not interested in, or at least one that hasn’t been perceived as having “depth”. When EA first announced they were releasing a follow up to their 2008 title, Dead Space, exclusively on the Wii, I was excited. Then, they announced it was an on-rails shooter, similar to Resident Evil: The Umbrella Chronicles, and I was kind of disappointed.