One of those experiments for the Wii that just didn't make it.
Ayame Nelson, Amazon
4 September 2014
Summary: Cursed Mountain is one of those mixed-bag Wii games. It's one where a developer tried to do something rather grand and different with the system and it's unique controller. In the end you have a game that's high on concept, low on execution in some areas.
Summary: The controls for this game can be a little crappy at times, but I thought the whole concept of the game, as well as the scenery, was pretty awesome. It's not the most exciting game and can move along slowly at times, but I think it's still worth checking out.
Summary: Put plainly...this is a good game to pass boredom with. The moves start off very simplistic and then move on to a bunch of frustrating and awkward hand movements. The story line is a bit drawn out and you read a ton of stuff. Other than that if you have a few hours to kill..
Summary: When I first heard about this game, I think it was actually in danger of never being released due to publisher issues or budget, can't recall which. So I jumped on it when I later found out it had been released, and got a good deal on the collector's edition.
Summary: This is a quiet game. Its like a puzzle you go around quiet villages and find things to unlock other things. You do have to fight ghosts every now and then and some are hard, but other then that this game is cool:)
Summary: Pretty interesting. I know that at least a few of the cities you visit in this game are real. The atmosphere is quite spooky. The ghost are eerie and the chanting is spot on to the real thing (I only know this be because the monks in training came to do this chanting at my school once.
Summary: The context of this game was very interesting-- a survival horror game in a highly unusual setting. Unfortunately, the game did not progress past the interesting concept. Controls are awkward fairly often, and the cutscenes severely diminish any attempt at creating a scary atmosphere.