Conclusion: Orbient isn’t about engaging visuals or complicated controls, nor is it about complexity. What Orbient shines at is creating an experience that is fun to play as an escape from hardcore video games, yet at the same time engaging enough to play for hours on-end. The pick-up-and-play nature of the game may turn some people off, but once you get under the game’s skin, you can see that Orbient can be played for hours.
Excerpt: There was a time when the plucky orange bandicoot we know as Crash was locked in competition with the lovely Lara Croft as they both battled to become the mascot of the new PlayStation console. At that time the SNES and Mega Drive were far from distant memories, and there was an unwritten gaming rule demanding that a platform-leaping figurehead supported all consoles.
Excerpt: With each passing year, there seems to be a new Crash Bandicoot. In fact, there have been. Dating back to 1996, Vivendi has released Crash Bandicoot 1, 2, and 3 (96, 97 and 98), Crash Team Racing (99), Crash Bash (00), Wrath of Cortex (01 on PS2, 02 on GCN and Xbox), Crash Nitro Kart (03), Crash Twinsanity (04), Crash Tag Team Racing (05), Crash Boom Bang (06) and finally, Crash of the Titans (07).
Conclusion: As I said before, Crash of the Titans is a solid game that is just a little too average. There are some cool ideas lurking just below the surface. Radical should take the “jacking”� concept and the control scheme and spend a little more time crafting the sequel. As it is, it doesn’t really feel like their heart was in the project, we ended up with half of a game. Unless you have children or really dig platformers, I’d give this a rental.