Conclusion: Contra ReBirth is less of a rebirth than it is simply a reviving of the franchise. Obviously, that's going to be exactly what the doctor ordered for most long-time fans. The run-and-gun shooting holds up extremely well to this day, and the level design is almost pitch perfect.
Summary: Contra ReBirth is the culmination of a number of features from its predecessors all rolled into one. It’s more difficult than your average game, but still quite tame compared to the other titles in the Contra franchise.
Excerpt: After other successful retro releases like Mega Man 9 and Gradius Rebirth, it should come as no surprise that Contra Rebirth’s gameplay is largely the same side-scrolling run-n-gun action that fans came to expect from the series’ 8 and 16-bit incarnations.
Conclusion: Contra ReBirth is an insultingly basic installment to a popular action series. It could be seen as a game for Contra newcomers, but I doubt that beginners would be impressed. As a longtime fan, the retro appeal is not worth the short and dumbed-down gameplay. I recommend it to die-hard fans only.
Excerpt: Intro Living in a third world country was never easy, especially some 15 years ago when access to buying game consoles was limited to a few wealthy people. The remainder of us who had no possibility of obtaining one had to content ourselves with playing in the 'arcades' (which for us were modified...
Conclusion: Overall This game is only ten dollars and it has "Contra" in the title, which makes me wonder why I even have to review it. Well, for one reason: If you don't like difficult games, and you think ten dollars is too hard to come by, then save it for gas money.
Summary: If the word “contra” came up during a game of word association, chances are the first word a gamer would scream is “difficulty!” When Contra first released in 1987, it became renowned for its high difficulty level and even higher sense of accomplishment when it had been mastered after hours and...