Excerpt: Aeon has a problem. Thanks to his time travel powers, he’s recently learned that that someone is mounting an assault on Castlevania. Normally, that’d be a good thing; Dracula is the embodiment of evil on Earth, so taking him out would at least temporarily save humanity. But this newcomer has come from the future – ten thousand years, in fact – for the sole purpose of destroying Castlevania and rewriting the past.
Excerpt: Fighting games should be about balance, precision, and skill. If any one of those areas falls short, the whole experience suffers. In Castlevania: Judgment, they all fall short. First of all, the Wii remote control scheme is unfathomably broken; to play this game, you should use a classic or GameCube controller. Even then, you must contend with spastic combat, a terrible camera, and unnatural button combinations you can't remap.
Conclusion: Although most didn’t expect great things from Castlevania Judgment, this game really had some potential. The castle mode as well as the online functionality proves that this title could have been really fun. However, the simplistic combat as well as the shoddy graphics sink this title to a near-unplayable status. Sure, Castlevania Judgment sounds great on paper, but in practice it just doesn’t measure up to what it could be.
Conclusion: Castlevania Judgment is an admirable attempt to try something new whose lineage will play better to the hardcore than casual gaming crowd sure to give up on the spastic Wii Remote controls after 30 minutes. If given a second chance, I would have preferred Konami go back to the series' roots rather than branching off in a new direction yet again. Even a 3-D Castlevania adventure designed in the spirit of Zelda on Wii would have been more appropriate and well-received.
Pros: The music and nods to the series are great, Diverse fighters and fun environments, Visually strong for a Wii game
Cons: Why this genre to debut Castlevania on Wii?, The camera is out of control, Too much Wii Remote shaking
Excerpt: After Tomb Raider and Final Fantasy VII , the game I most remember playing in the first few months I owned my PlayStation was Tekken 2 . I can also remember the thrill of discovering Soul Blade , with its great blend of martial arts and weapon combat. Both these games are a decade old, so even though both are revered as classics, it's not like a lot of people want to go back in time and play them again today.
Conclusion: All in, these franchise hallmarks amount to a game that feels like a bona fide member of the Castlevania family and actually plays like one, too. Combined with the multi-directional control and dynamic combat, the game feels more like the boss-rush version of a big action game than it does a traditional fighter, and somehow comes off as the best 3D Castlevania game Konami has produced so far. Now, who could have predicted that?
Excerpt: By Kevin "Berserker" Hall Player(s): 1-2 (online or local) Extra Features: Wi-Fi (Online) Versus, Download Content for Castlevania: Order of Ecclesia on DS Ever since Castlevania took the leap to a 3-D look back in the days of the Nintendo 64 the series has seen its share of ups and downs. The 3-D games sometimes don't carry the same Castlevania feel that the 2-D Castlevanias showcase but they have brought a nice break from the usual 2-D look of the series.
Pros: Connect Ecclesia to Judgment to unlock bonuses in both, From a technical standpoint, it looks great, It's a full-fledged Wii fighting game, Once you figure it out, the fighting system works quite well, Soundtrack classy and diverse
Cons: Apparently nobody plays online, Character design is atrocious, hilarious, and not Castlevania in the slightest, Frustrating camera with no opponent lock-on, Pretty much unplayable without a Classic Controller, Some Castle mode challenges are basically impossible