Excerpt: Aeon has a problem. Thanks to his time travel powers, he’s recently learned that that someone is mounting an assault on Castlevania. Normally, that’d be a good thing; Dracula is the embodiment of evil on Earth, so taking him out would at least temporarily save humanity. But this newcomer has come from the future – ten thousand years, in fact – for the sole purpose of destroying Castlevania and rewriting the past.
Excerpt: Fighting games should be about balance, precision, and skill. If any one of those areas falls short, the whole experience suffers. In Castlevania: Judgment, they all fall short. First of all, the Wii remote control scheme is unfathomably broken; to play this game, you should use a classic or GameCube controller. Even then, you must contend with spastic combat, a terrible camera, and unnatural button combinations you can't remap.
Conclusion: Although most didn’t expect great things from Castlevania Judgment, this game really had some potential. The castle mode as well as the online functionality proves that this title could have been really fun. However, the simplistic combat as well as the shoddy graphics sink this title to a near-unplayable status. Sure, Castlevania Judgment sounds great on paper, but in practice it just doesn’t measure up to what it could be.
Excerpt: After Tomb Raider and Final Fantasy VII , the game I most remember playing in the first few months I owned my PlayStation was Tekken 2 . I can also remember the thrill of discovering Soul Blade , with its great blend of martial arts and weapon combat. Both these games are a decade old, so even though both are revered as classics, it's not like a lot of people want to go back in time and play them again today.
Excerpt: By Kevin "Berserker" Hall Player(s): 1-2 (online or local) Extra Features: Wi-Fi (Online) Versus, Download Content for Castlevania: Order of Ecclesia on DS Ever since Castlevania took the leap to a 3-D look back in the days of the Nintendo 64 the series has seen its share of ups and downs. The 3-D games sometimes don't carry the same Castlevania feel that the 2-D Castlevanias showcase but they have brought a nice break from the usual 2-D look of the series.
Pros: Connect Ecclesia to Judgment to unlock bonuses in both, From a technical standpoint, it looks great, It's a full-fledged Wii fighting game, Once you figure it out, the fighting system works quite well, Soundtrack classy and diverse
Cons: Apparently nobody plays online, Character design is atrocious, hilarious, and not Castlevania in the slightest, Frustrating camera with no opponent lock-on, Pretty much unplayable without a Classic Controller, Some Castle mode challenges are basically impossible
Excerpt: Why would someone bother mastering the art of knocking someone into the air, canceling out of a ground-based combo to follow-up with an air attack and then come down with a crushing to finish things off when just waving the Wii Remote around in circles while holding the 'B' button proves equally effective?
Conclusion: There is a going to be a bunch of jaded otaku reviewers that are lamenting that this was not the exact flavor of fan-service that they had expected from Konami so are going complain loudly about it on the internet. I came to Castlevania Judgment expecting a good wacky fighting game and I had a good time playing it with my friend.