Summary: Read all the way through if you want to know why this is the deepest Shikigami game to date. Shikigami games have an odd history of North American releases. From nonsensical renames (Mobile Light Force) to nonsensical translations, they have a reputation for creativity if nothing else.
Summary: Not content with the excellent offer of Milestone shooting games, Aksys offered us the opportunity to sample some more manic shooting goodness in the form of Castle of Shikigami III, with a quite decent localization for North America, for a change. Fans of the genre shouldn't skip this one.
Summary: Many reviewers are too young to remember that the original shooter games were like this vertical scrollers before Castle Wolfenstein created the onslaught of First Person Shooters or FPS games as they are called today.
Summary: Great game, good graphics. I really like the fact that 1 player can be playing and a second can come along and join at anytime. As you play it fills up an anime gallery of some pretty nice pictures, also has a gallery of user submitted photos.
Summary: This is a prety great shmup. My only complaints are: A) I much prefer sprite-based games to 2.5D Polygons. I only know of 3 games that have done the polys well (Radiant Silvergun, Ikaruga, and Triggerheart Excelica.) This isn't one of them.
Pretty much Touhou-style danmaku with incredibly cheesy storylines.
14 September 2009
Summary: I play Touhou, so taken that I'm used to impeccably high standards, I didn't expect Castle of Shikigami III to be on the same level. And really, it's not. However, it does have that same feel of good bullet hell mixed with anime-esque characters.