Excerpt: Oh! Oh, hey! I remember this game! Released for the Playstation 2 way back in 2005, Phantom Brave is one of the few games in my collection that I never got around to beating. Of the game's twenty chapters, eleven was my magic number, and once I hit it, I stopped. I don't really know why, but I just stopped. And for these past four years, its 303 KB of memory have been mooching up space on my memory card and he-hawing at those who scoff at his unwelcome loitering.
Review: Phantom Brave: We Meet Again (Nintendo Wii)
20 November 2009
Summary: Phantom Brave is an interesting experiment, but not a completely successful one in this reviewer’s opinion. Nippon Ichi gets points for originality for doing away with grids and introducing the confinement system, but rarely do these changes actually make the game more fun than your typical tactical RPG.
Conclusion: Although Phantom Brave: We Meet Again can best be described as a port of an old PlayStation 2 game, this is one "Wii-Make" that stands out among the competition. If you've never played Phantom Brave before, the game is worth checking out for its memorable story and unique combat mechanics. Additionally, if you have already experienced the game, it is worth picking up again for the new content and technical upgrades.
Excerpt: Remakes seem to be the most popular type of game to make these days and RPGs are getting the remake treatment more than any other genre. Nippon Ichi isn’t one to be left out. They have brought the 2005 Playstation 2 strategy RPG classic Phantom Brave to the Wii. It was a good game in its time, but does it hold up to modern standards of the genre, and is there enough content to give it another go if you already tried it the first time around?
Summary: Phantom Brave improves upon the tactical gameplay found in Disgaea and La Pucelle in every way. Its redone, open-ended battle system is limited only by the user’s imagination. Phantom Brave has 4 all new chapters, with a new character Carona, which you can start first if you already played them on PS2.
Excerpt: Let's face it: Publishers on the Nintendo Wii seem more interested in making a fast buck off waggle-enabled shovelware than in offering anything original. What Wii owners need is to awaken to the possibilities. Phantom Brave: We Meet Again could be a gateway drug to strategy role-playing games, like Pool of Radiance was for me back in 1988. That first game set in the Dungeons & Dragons "Forgotten Realms" campaign changed the kinds of games I played forever.
Conclusion: When it comes to Phantom Brave: We Meet Again, you can’t go wrong with a quality gaming experience that provides hours upon hours of gameplay content on the disc. You have the single-player campaign, the all new scenario which boast a darker story and new gameplay features, and a new game plus mode which allows you to retain your skill level and items as you play through the game again.
Conclusion: Phantom Brave can span 20 to 40 hours depending on SRPG skills, and in typical fashion, a New Game+ option opens up after completing the main quest. There are enough fun times here to satisfy most core gamers. PB also supports every control type, though I recommend Classic or GameCube controller. Phantom Brave is an excellent addition to the Wii’s library, though not for everyone. SRPG enthusiasts would unsurprisingly love every minute.