Conclusion: Bleach: Shattered Blade is a total train wreck. The clunky motion-sensitive controls are a complete embarrassment to the Wii; the system is capable of so much more in the realm of gameplay innovation. The combination of the Bleach property and the Nintendo Wii offers limitless possibilities, and it’s very disappointing to see such an excellent opportunity to turn into a complete disaster.
Summary: Bleach: Shattered Blade for the Wii enables players to wield the Wii Remote and Nunchuk as their weapons – slashing, jabbing, and lunging in furious battles like a real Soul Reaper. Bleach: Shattered Blade offers an exclusive storyline created specifically for the Wii with 32 characters to choose from.
Excerpt: Ichigo Kurosaki and the cast of Bleach are clashing Zanpak-to in this cel-shaded fighter for Wii. Set immediately after the Soul Society arc, Shattered Blade is based around a game-exclusive episode of the exciting story…
Excerpt: Somewhere in Japan, there's a factory where anime licenses are fed into a machine that creates 3-D models of the series' characters, mixes in a few sound clips, and tacks the results onto a mediocre fighting game engine. There have been countless games that follow this exact same formula, and the results do nothing but continue to provide evidence that anime-based games suck. Recently, the popular Naruto series has suffered this fate, but it's hardly alone.
Excerpt: Contrary to what many people will think about my reviews of 3rd party Wii titles, I really do like playing the Wii a lot. The problem is that many developers do not know how to take advantage of the Wii's unique control scheme. While Nintendo is able to use the Wiimote and Nunchuk to perfection with masterpieces such as Super Mario Galaxy and Metroid Prime 3: Corruption, other developers create titles that turn out to either be a myriad of minigames or waggle fests.