Conclusion: It all comes together quite nicely, and the brevity ensures that the spell's cast never outstays its welcome. We are talking about Pong, after all. Any more than three levels is likely to wear on most gamers, especially with the sensory overload here. I welcome more music tracks, but a game like this is long-term enjoyment only for the most ardent score chasers and perfectionists.
Conclusion: All these elements are essential to creating Beat’s unique experience. They are simple elements on their own, but when combined they transcend any similar retro attempts to come before. The concept of simple is built into the structure of the game as well. There are only three levels (Transmission, Decent, and Growth), but each one will keep you busy for hours. It took at least a dozen attempts for me to beat the first level. I can’t remember how many the second took.
Excerpt: Every once in a while, a game comes along that takes something mundane, something done to death, and flips it on its head. How many times have we all played Pong? Most will be thinking "Way too many times to count." Many would argue that Pong is Pong no matter how many people dress it up, whether it is with 3-D graphics or a storyline; it’s still Pong. Bit.Trip.Beat may bear some resemblance to that classic game, but this is not your father's Pong.
Excerpt: Though the retro school of game design is much more prevalent in the indie scene, developer Gaijin Games might alter that perception a bit by bringing its new WiiWare game into the mainstream. Truly a sight to behold with its 8-bit-inspired art, audio, and action, Bit.Trip Beat's old-school sensibilities are meshed together with bullet-hell shoot-'em-up and hardcore rhythm game elements in a surprisingly cohesive way.
Pros: Fun, addictive rhythm-based gameplay, Fantastic music and visuals, Surprising and engaging boss encounters
Cons: No online leaderboards in a game all about high scores, Does a poor job of explaining itself, Only three levels