Conclusion: It all comes together quite nicely, and the brevity ensures that the spell's cast never outstays its welcome. We are talking about Pong, after all. Any more than three levels is likely to wear on most gamers, especially with the sensory overload here.
Conclusion: All these elements are essential to creating Beat’s unique experience. They are simple elements on their own, but when combined they transcend any similar retro attempts to come before. The concept of simple is built into the structure of the game as well.
Excerpt: Every once in a while, a game comes along that takes something mundane, something done to death, and flips it on its head. How many times have we all played Pong? Most will be thinking "Way too many times to count.
Summary: Though the retro school of game design is much more prevalent in the indie scene, developer Gaijin Games might alter that perception a bit by bringing its new WiiWare game into the mainstream.
Pros: Fun, addictive rhythm-based gameplay, Fantastic music and visuals, Surprising and engaging boss encounters
Cons: No online leaderboards in a game all about high scores, Does a poor job of explaining itself, Only three levels
Excerpt: Pong. That's what this is really, and if ever there was an advert for not fixing what ain't broke, this is it. Bit.Trip Beat's is a classic gameplay formula, one of the oldest around, with a few notable tweaks to freshen it and increase its appeal for WiiWare.
Excerpt: Slowly but surely Nintendo’s WiiWare service seems to be finally delivering upon its potential and is now drip feeding us high-concept games at low prices. And after the successes of the majestic World of Goo and Nintendo’s own Art Style series of games, Aksys Games’ Bit.Trip Beat hopes to follow in...