Summary: It was fun, challenging, and frustrating. Some puzzles were very difficult, and some were super easy. You have to be observant of EVERYTHING. For me, it was too short. I did get some help from the internet. If I hadn't it would have lasted longer because I could spend hours on one puzzle. If you like puzzles and a good challenge, this is the game. I wish there was more interaction with the surroundings.
Summary: If you RE pro gamer who likes the unusual, likes a challenge, and is sick of long, in depth story lines and linear game play (I DO!), then this game is for you. You die and lose al your equipment and everything when you die. That makes everything unique, and it separates this game from all those games where you just die and start from where you died. Too easy. I like long, story rich, rpgs, and jrpgs, so I did not fall in love with this game.
Summary: So safecracker could be fun, depending on how smart you really are. Without the help of a strategy guide, or even some subtle hints from someone you know, this game can be BRUTAL. The good points: The game has varying kinds of puzzles and varying degrees of difficulty. It's rewarding when you finally finish a puzzle that you have been working on for a while The bad points: Some of the puzzles are brutal, and some will have you asking "HOW WAS I SUPPOSED TO GET THAT...
Summary: Baroque is a hardcore dungeon crawler strategy game. It combines new school and old school gaming styles to create a dark, intense atmosphere as the player wanders around the tower for every second of gameplay. Baroque's storyline begins when the protagonist awakes into a world fueled by baroques; fantasies generated from people's minds to distort their physical and spiritual state.
Summary: I'd seen mixed reviews but for about £10 I thought this was worth a shot. I'm only an hour or two in and so far the jury's still out. THE BAD NEWS FIRST Gameplay: Basic at best. Button mash until all enemies in the room are dead. Walk to the next room. Repeat. Camera: Dear God. Seriously, people, haven't we mastered this by now?
Summary: Well I guess you love this game or you hate it. Its a remake of the old Sega-Saturn game Baoque, some sort of dungeon-crawler. Take Azure Dreams an mix it up with Silent Hill, David Lynch, and some weird end time Manga and this is what you would probably get. Dont get me wrong, THIS GAME IS NOT BAD. I enjoyed every minute of it, but sometimes it can totally "piss you off".
Excerpt: This game is 'Marmite'. It is a an action rogue-like where you navigate randomly generated dungeons and battle weird meta-beings wilst collecting all manner of items that you can eat, throw or combine for different (and deadly) effects. When you die you start at the beginning with nothing. Back to level 1 and no items or equipment. There are ways to retain your items later on but dying is part of the game and the plot.
Summary: Baroque is a Rogue-Like. I know after reading this, half of you have already navigated away from the page. Those of you who remain are either into Rogue-Likes, or have no idea what one is. There's no definite rule, but a in a Rogue-Like you will die. A lot. Each level of a dungeon is randomised, in both architecture, and Enemy and Item quantity and position.