Summary: It has been mentioned in a previous review that it resembles the "Diablo" style of playing (go through, hack-slash, get items, move on, ect.) and that is true. But the storyline starting off makes it seem like it should be immense, but once you manage to go through the "tower" one time completely... you end up having to redo everything you did (with the exception of managing to save some of your items) all over. It becomes rather repetitious and will get boring quickly.
A puzzle game marred by a steep learning curve, vague hints and long load times.
The Matrix Fan "Video Gamer since 1979.", Amazon
8 November 2009
Summary: Length:: 8:47 Mins This is me talking about the game and some of the frustrations it brings. To clarify the amount of time it took me to finish, it was over the course of 5 days: the total time played was 12 hours and 15 minutes. Enjoy!
Summary: The basic story is that an eccentric by the name of Douglas W. Adams just died and the family hired you to find the will. Apparently, Mr. Adams really liked safes with complicated brain teaser locks and has hidden his will in one of them. Your job is to open the safes scattered around his mansion and follow the clues left behind in them in order to find the will. In short, the story is just there as an excuse to have lots of puzzles.
Summary: I don't know about anyone else, but for me the loading time for this game was weak. Everytime you move to another place in the house, it seems to take 15 min to do it. One puzzle I didn't like was sodoku...I don't do that kind of puzzle that much, but I guess the creaters literally wanted to be creative.
Summary: Its ok I guess. Its a point and click game with panoramic viewing. The game is nothing spectacular, but it is enjoyable, relaxing and something to pass the time away. I thought it was too short, [...]. I definately would suggest renting it since it is so short. It only took me 6 hours to get through the entire game. There are 30+ some safes. About half are easy or predictable.
Summary: I give this 4 stars because this game is difficult. I am not sure how anybody is supposed to solve some of the puzzles in this game without looking on line for assistance. I mean if there were some clues I would understand but it seems as though there is no rhyme or reason to some of the puzzles. very difficult, kids would not enjoy this.
Summary: If you expect a traditional RPG with Baroque, you may be disappointed. However, if you expected a Diablo style hack-n-slash romp through pseudo-randomly created dungeons, a cast of grotesque characters, and a 20 something undertaker who is compelled to shout "God dammit" every time he speaks, then you will be satisfied. Me? I didn't know what to expect since my wife gave this game to me without consulting with me, and I had never heard of it.
Summary: Safecracker is a point and click adventure with LOTS of puzzles. You move your player around by clicking places in the room, moving you to different prerendered spots with a 360 panoramic view. This is pretty dated, but it works well for the game. One complaint is that it takes too long to load between rooms, especially if you don't know what to do and are traversing the entire mansion looking for something.
Good for experienced gamers, but impatient people, you have been warned!
12 January 2011
Excerpt: I'm going to be honest and say I bought Baroque originally simply because of its price; I snagged my copy at just £5 when it was still relatively new. Plot You are The Protagonist. You wake up in a strange world knowing nothing except how to walk and wield a weapon. Your best and only ability is to purify 'Meta-Beings'.
Summary: il faut bien expliquer à son enfant comment le jeu fonctionne. Tout n'est pas aussi simple que dans d'autres jeux de wii qu'ils comprennennt intantanément même mieux que nous; Celui là est plus complexe