Summary: Welly,this game looked very cool and I was lured in because it was by the same company as the Shin Megami Tensei series but it is nothing like the megaten games. The game is poorly done and the storyline is weak. When ever you die you begin again at level 1. You will enjoy this game if you like endless labyrinths and pointless cut screens that don't tie together and repetition.
Summary: I got his game after reading reviews for other games for about 2 hours and I figure. Hey this one seems ok by all the reviews even some of the bad reviews didn't throw me off. Well I played and bought this game and.. Truth be told this is what I've come up with. Dying does in some way complete parts of the game but you get no real bonus. If you do die in game and you didn't complete anything nothing happens but you restart over with nothing.
Summary: You read the back cover and you think awesome idea, too bad an old man like me who is used to the worlds crappiest graphics thinks this poop fest looking dungeouns was the most boring game I've played since... ..
Summary: I'm a fan of the work that Atlus has made. I love the Shin Megami Tense series so much that I have them like trophies in my home. When I saw Baroque I wasn't amazed at the graphics but hey it's Atlus & I know they can't do wrong. I WAS SO FREAKIN' WRONG. OK it's a mindless dungeon crawler but some people like that & thats ok. Question would you like it if you're playing a game & your little brother or sister hits the reset while you're playing, well that's what you get.
Summary: My initial impression of this game was pretty good - the controls are instinctive and the look of the game is unusual and original. Once I got past the first few hours of gameplay, however, I completely lost interest. This game is just far too repetitive. There is very little variety between each randomly-generated area, and a very limited number of types of enemy and strategies for fighting them.