Summary: Safecracker is a puzzle adventure game that requires you to use your wits, deductive reasoning, and puzzle solving skills to crack the master safe! Hired by the wealthy family of recently deceased billionaire, Duncan W. Adams, you must find the deed to his riches in one of 35 extraordinary safes.
Excerpt: I’ve played my fair share of role playing games, and enjoy most Japanese style RPGs that I’ve come across. When Atlus announced a planned localization of Baroque for the PS2 and Wii, I was pretty shocked, as I always felt that it was one of those games that would never end up on our shores. Not that Baroque has any qualities that would make it sell poorly over here, but the game is probably the most hardcore of games you can come across.
Conclusion: It may not be the best game ever, but it managed to get me to think, panic, and wonder (sometimes all three simultaneously) more than any other Wii game has thus far. If you think the Wii needs more games that will keep you up at night and you haven’t played Baroque, you should.
Conclusion: Hardcore puzzle fans who also like to dig into adventure titles now and then will find Safecracker to be quite a refreshing and enjoyable challenge - one that can be gruelingly difficult at times. The variety found in most puzzles is enough to keep players from getting bored in that area, though folks used to more excitement and stimulation may find the game lacking. Players with only a passing interest in tough puzzles with a mild adventure flavor should steer clear.
Conclusion: Tenchu Shadow Assassins is a great example of a good game series that has gone bad and it is difficult to bear witness to a cult classic franchise that has fallen so far from grace. Games on the Wii are notorious for their lacking quality and sloppy ports but Tenchu shouldn’t be one of them. If this is one of the games Nintendo fans trumps as a return of hardcore games to the Wii and is a sign of things to come then I have one piece of advice: get ready to sell you Wii.
A deep, dark RPG with technical and design issues.
Common Sense Media
16 February 2009
Summary: Parents need to know that the game contains some fantasy violence with blood shown. Players will use guns and swords to kill monsters, and when the monsters are dead, they can consume the monsters' bones and hearts to gain health and ability boosts. This game offers a full, deep story and that there's a fair amount of reading involved. YouTube generation kids may be too impatient to read through the story and deal with the manual.
Excerpt: The first time I played Safecracker from The Adventure Company was nearly nine years ago. Nine years ago ! Just so you understand that, also reviewed at this time were Star Wars: Episode One: Racer , Tom Clancy’s Rainbow Six and Unreal Tournament . The first Unreal Tournament . Even before the GotY edition. Yet, late 2008, The Adventure Company re-released an updated Safecracker for the Nintendo Wii. And why not?
Pros: Diverse puzzles, open exploration structure, attractive graphics
Cons: Awkward controls, pointless story, aimless in sections