Reviews and Problems with Animal Crossing: City Folk / Animal Crossing: Let's go to the City
Showing 1-10 of 87
Nintendo Rebuilds Last Gen's Open-Ended Hit Without Any Evolution
22 September 2009
Conclusion: Concept: A return to the freeform, pastoral universe of Animal Crossing
Graphics: The graphic detail, character models, and animations are decidedly old school, but this game is more about Nintendo's classic charm than tech specs
Sound: The soundtrack is fairly forgettable. The WiiSpeak microphone (sold separately) allows live voice chat
Playability: While it's more of an ''experience'' than a ''game,'' I don't see why activities like fishing or the basic menu design...
Excerpt: Most people play video games to get away from it all, unwind after a long day. Whether it be battling hordes of aliens on some barren world or saving princess’ from evil lizards, games or often used as a means to escape the real world. All of these different games have something in common; they try to place you in an exciting new local with all new things to do and things to see.
Excerpt: Leaving home for the first time and to pastures new; the chance to meet new people, experience new cultures and ways of life, work in unfamiliar territory and have a good time. Animal Crossing has been telling the tale of a lost and lonely bachelor, looking to rise from rags to riches, for quite some time now.
Conclusion: Already, I am looking forward to a sequel, but the real question is whether there will actually be one? As much as I want this game to sell well, I have a feeling its’ uniqueness will keep it out of enough hands. Even if this is not your type of game, it is critical that games such as these are still being developed. For the industry to keep growing and not become stale these chances must be taken.
Life sim has homey charm, but similar to others in series.
Common Sense Media
17 February 2009
Summary: Parents need to know that this is a life simulation game in which you become a citizen of a small community of anthropomorphic animals. If your child is old enough to have played the original Animal Crossing on the GameCube, this game is not that different. But if they haven't played the game before, prepare for hours in front of the TV set while your children move around this new world full of funny animals.
Excerpt: Depending on where you live, Animal Crossing for the GameCube first made paying off mortgages fun sometime between December 2001 and September 2004. Actually, it was the fishing, the fruit picking, the shopping, the customization, the item collection, and the socializing that was fun, but paying off the local money lender in order to upgrade your home was one of very few clearly defined goals in the game.
Pros: Some genuinely amusing dialog and characters, Stocking the town museum is satisfying, Great fun to play in short bursts
Cons: A few characters repeat the same dialog ad infinitum, Dearth of new content, Date and time dictate your progression
Conclusion: Animal Crossing: City Folk is one of the most charming and entertaining life sims out there, with lots to explore and experience. All in all, players probably won't complain much. It's true that this game is an expanded rehash of the DS version, but in this case, that's not a bad thing. Innovation could have been taken even further, but overall, players will be left with a great taste in their mouth thanks to everything this game has to offer.
Excerpt: When the original Animal Crossing was released in America on the Gamecube in 2002 it had mixed impressions, sure it was regarded as a good game, but what the hell was it all about? A Boy or Girl living in a town full of Animals, working for a Raccoon and doing mixed odd jobs for the villagers, what was the point of it all? The point, was good clean fun. And Animal Crossing: City Folk is no different.
Excerpt: After the quite brilliant Animal Crossing: Wild World on Nintendo DS, Nintendo fans have been waiting excitedly for the inevitable Wii follow-up. It's been three years since that game hit Japanese stores, so just what has Nintendo managed to conjure up in that time? Well, it's managed to come up with a terrible subtitle in 'Let's go to the City', completely innovate by offering voice chat and offer a new area to visit that sounds quite large but is in fact quite small.