Summary: Nice small game with beautiful atmosphaeric soundtrack and really overwhelming papercut-backgrounds, where a small white figure tries to survive; you can turn the world, jump and interact with animals, plants, fire etc. It was great entertainment with a above the average-difficulty, but the quick savegames rescue the motivation. Achievements way too hard to achieve (at least some of them) and the bonus-levels are very hard! Have fun!
Summary: A great idea of a puzzle-platformer, that uses voices as sounds, and pieces of paper as "graphic". I like it. The gameplay is nothing really new, but it works fine. (It has its flaws, like the fact that it may be boring because of its slowness on the movements, and such).
Summary: Nice indie tittle. Some of the game mechanics, I find, actually hinder the fun you'd have; namely the momentum that throws you in the opposite directing you'd like to go: you'd jump toward a platform hoping that when you revers gravity you will land safely on that platform, but when you do revers gravity, you end up being tossed back in the same direction you came from. It's a small gripe but, like I said, it kills some of the fun.
Summary: The artwork is minimalistic and uninteresting. The game play mechanics are annoying, awkward, slow, and unintuitive. The repetitiveness in death is only a replacement for actual game content and game play. The puzzles are like chores, and not actually fun or entertaining. Within fifteen minutes you will grasp and understand the small amount of amusement this game offers, while at the same time growing tired of playing it with each passing minute.
Summary: I don't see what all the hype is about with this game. The art style deserves points for being unique, but it's unfortunately also rather bland. Gameplay is extremely simple. You can walk left or right, jump, and rotate the direction of gravity (left, right, or 180). The ability to control gravity is not exactly innovate (just for one example, see Yoshi's Universal Gravitation from Nintendo, which came out years ago).
Summary: I got this title in the Humble Bundle 3 and somehow I really dislike it. The main idea is that you can change the direction of gravity to up, down, left, right (visually represented by turning the whole world around). The rest is a standard out of date platformer. GAMEPLAY: You will die quite often. It's a little bit frustrating, but that comes along with this genre.
Summary: The graphics are ugly to the point of being slightly unsettling. The controls are slow and awkward. The levels are tedious and frustrating while being boring. It's a gimmicky game that you can play better versions of for free elsewhere... it's like a lame version of Shift ... http://armorgames.com/play/751/shift Got this as part of a bundle... glad I didn't pay anything for it.
Summary: Hate to be the voice of reason here, but this game is not good. I am all for indie games, and these days, they are my main source of entertainment. However, And Yet It Moves fails to entertain. It's a poor platformer with stiff controls. Dying repeatedly isn't the infuriating part of the game, oh no. The so called "soundtrack" is. It's a random assortment of poor attempts at beat boxing and other similar vocal noises. The game play honestly just feels stale.
Summary: This is exactly what an indie platformer should be. Though this game doesn't attempt many new things, what it does, it does perfectly. The levels are well designed, it has a very unique art style, and very simple, yet ambient sound. The puzzles are clever and rewarding, and the pacing and distancing of the checkpoints in the game is just right, and ensures that you never get frustrated, but it never feels too easy.
Summary: Zorch! You just died again. Get used to that sound from this game, it's gonna happen a lot. An overall decent indie title, with a very distinctive visual style. Controls are a bit balky and a few of the puzzles can get frustrating - the disintegrating bananas in the "forest" level are especially infuriating. Sound effects and music are a little tedious, too.