Summary: Nice small game with beautiful atmosphaeric soundtrack and really overwhelming papercut-backgrounds, where a small white figure tries to survive; you can turn the world, jump and interact with animals, plants, fire etc. It was great entertainment with a above the average-difficulty, but the quick savegames rescue the motivation.
Summary: A great idea of a puzzle-platformer, that uses voices as sounds, and pieces of paper as "graphic". I like it. The gameplay is nothing really new, but it works fine. (It has its flaws, like the fact that it may be boring because of its slowness on the movements, and such).
Summary: The demo was terrible, so I wouldn`t have bought it, but it was included in a bundle with other games and one day I decided to play through it. It grew on me, despite the clunky and slow controls. The sounds are bad. Graphically-wise, it got better by the end of the game. Level design also got better by the end of the game.
Summary: And Yet It Moves Developer/Publisher: Broken Rules Release: 4/2/09 Genre: 2D platformer, Puzzle Platform: Windows, Mac OS X, Linux, Wiiware DRM free And Yet It Moves was a game I got from a Humble bundle a while ago. It was a game that I that I looked forward to and tried to enjoy but couldn't I had beaten this game once and have played it again and both times I have dislike this And Yet It Moves Developer/Publisher: Broken Rules Release: 4/2/09 Genre: 2D platformer,...
Summary: Nice indie tittle. Some of the game mechanics, I find, actually hinder the fun you'd have; namely the momentum that throws you in the opposite directing you'd like to go: you'd jump toward a platform hoping that when you revers gravity you will land safely on that platform, but when you do revers gravity, you end up being tossed back in the same direction you came from. It's a small gripe Nice indie tittle.
Summary: The artwork is minimalistic and uninteresting. The game play mechanics are annoying, awkward, slow, and unintuitive. The repetitiveness in death is only a replacement for actual game content and game play. The puzzles are like chores, and not actually fun or entertaining. Within fifteen minutes you will grasp and understand the small amount of amusement this game offers, while at the same The artwork is minimalistic and uninteresting.
Summary: I don't see what all the hype is about with this game. The art style deserves points for being unique, but it's unfortunately also rather bland. Gameplay is extremely simple. You can walk left or right, jump, and rotate the direction of gravity (left, right, or 180). The ability to control gravity is not exactly innovate (just for one example, see Yoshi's Universal Gravitation from I don't see what all the hype is about with this game.
Summary: Pros: casual indie puzzle/platform-er, checkpoints are exactly where you need them to minimize frustration, puzzles are hard enough to make you think a little, and typically force you to try different methods to finish a part. Cons: graphics are nothing special, soundtrack (or lack thereof) is abysmal.
Summary: I got this title in the Humble Bundle 3 and somehow I really dislike it. The main idea is that you can change the direction of gravity to up, down, left, right (visually represented by turning the whole world around). The rest is a standard out of date platformer. GAMEPLAY: You will die quite often. It's a little bit frustrating, but that comes along with this genre. Some of the deaths I got this title in the Humble Bundle 3 and somehow I really dislike it.