Excerpt: A snowball’s chance in hell is the probability that I will ever show Alien Syndrome off as what the Wii can do graphically. The game is an obvious port of the PSP title. The textures are low res, the models are low poly and the lighting is horrible. The lack of love this version received is disheartening and deserves some hugs and kisses especially for this franchise. The character design is a bit lacking and the same assets appear too many times in the game.
Excerpt: Sega don't often do 3D shooters, and with Alien Syndrome, their latest release, you can see why. Even turning a blind eye to its soulless plot and stereotype riddled themes, you're still left with a very bland adventure. You assume the role of Aileen Harding, a hardened warrior sent to discover why a deep space human outpost has ceased communication with earth.
Excerpt: You know, when you sit back and think about it, a lot of "classic" (or popular) sci-fi really makes no sense. The stories are often corny, characters are clichéd, and the ending is – for the most part – usually predictable. But there’s just something about them that make them endure the test of time, grow a loyal following, and demand respect regardless of the fact they aren’t that great after all.
Conclusion: Alien Syndrome can be played with up to four people locally, and though misery loves company, additional players don't make the experience any more entertaining. The original Alien Syndrome wasn't terribly groundbreaking, but it still managed to provide some manic, challenging fun. This game is an exercise in formulaic tedium that fails to deliver on the promise of an updated Alien Syndrome, or a passable action RPG experience.
Pros: Aiming controls feel responsive, intuitive.
Cons: Drab level design, Monotonous combat, Aliens are constantly recycled, dull to look at, boring to fight.
Summary: While Sega’s 1987 shooter Alien Syndrome was never considered amongst the upper echelons of coin-op classics, the game’s lickety-split gunplay, cooperative slaughter and relentless waves of suicidal monsters made it a guilty pleasure, and popular enough to be ported to every conceivable console back in the day. But despite attempting to reinvent the game for a new generation, the developers have failed to evolve a formula that was already tired and dated.