Excerpt: A snowball’s chance in hell is the probability that I will ever show Alien Syndrome off as what the Wii can do graphically. The game is an obvious port of the PSP title. The textures are low res, the models are low poly and the lighting is horrible. The lack of love this version received is disheartening and deserves some hugs and kisses especially for this franchise. The character design is a bit lacking and the same assets appear too many times in the game.
Excerpt: Sega don't often do 3D shooters, and with Alien Syndrome, their latest release, you can see why. Even turning a blind eye to its soulless plot and stereotype riddled themes, you're still left with a very bland adventure. You assume the role of Aileen Harding, a hardened warrior sent to discover why a deep space human outpost has ceased communication with earth.
Conclusion: Alien Syndrome is most likely to find a small audience amongst groups of gamers who can get together for some cooperative alien blasting with character attribute building set to automatic, given there's no online play support. The camaraderie and a few alcoholic beverages might wash out the realization Alien Syndrome is nothing more than a formulaic "shoot the incoming alien" exercise with watered down RPG elements, a story failing to live up to RPG standards, and an...
Pros: Over 100 enemy types, Full Remote/Nunchuk support, 4-player co-op
Cons: Bland storytelling, Monotonous alien blasting, Small kinks in the controls, RPG elements not intuitive, No online support, Visually a bust
Excerpt: Alien Syndrome is one of the many “rebirths” of classic franchises of late, released solely for the PSP and Nintendo Wii. With the newly revived Ninja Gaiden franchise, as well as the future Turok revival, we can’t help but be excited to learn that SEGA’s original 1987 hit, Alien Syndrome, is being revived for the Nintendo Wii and Sony PSP.
Conclusion: Alien Syndrome can be played with up to four people locally, and though misery loves company, additional players don't make the experience any more entertaining. The original Alien Syndrome wasn't terribly groundbreaking, but it still managed to provide some manic, challenging fun. This game is an exercise in formulaic tedium that fails to deliver on the promise of an updated Alien Syndrome, or a passable action RPG experience.
Pros: Aiming controls feel responsive, intuitive.
Cons: Drab level design, Monotonous combat, Aliens are constantly recycled, dull to look at, boring to fight.
Summary: While Sega’s 1987 shooter Alien Syndrome was never considered amongst the upper echelons of coin-op classics, the game’s lickety-split gunplay, cooperative slaughter and relentless waves of suicidal monsters made it a guilty pleasure, and popular enough to be ported to every conceivable console back in the day. But despite attempting to reinvent the game for a new generation, the developers have failed to evolve a formula that was already tired and dated.