Reviews and Problems with Agatha Christie: And Then There Were None
Showing 1-10 of 28
You need to cheat to win this game
Chris Coyne, Amazon
20 October 2013
Summary: This game was very complicated. You needed to be POIROT to solve it. Problem is that POIROT is not in the book this game is based on, or in the game it self. After getting nowhere with the game on my own, I had to use a cheat sheet to get anywhere. You can find it easily online. But even with me cheating, it was still hard work. Some of the puzzles you have to solve are very completed, the cheat sheet doesn't always help.
Summary: I enjoyed this game tremedously. However, there are parts I was unable to complete and I had to go online to find a "walkthru". Once I did that, I was able to complete this game, and I love playing it again.
Summary: This game has ease of play and keeps the player interested. It has some pretty primitive graphics but the controls are easy to use to explore the mansion where the mystery takes place. Great for fans of clue and mystery enthusiasts. No for those who do not like to think or need a fast or furious pace to their games. This is a thinker that will challenge the faculties of those playing it.
Summary: This is a very simple "point & click" game. The story is over all not changed except for the ending. The game DOES feature the letter from the original killer from the novel (most of the letter anyway) so the original ending is in here, just need to beat the entire game to get it. Very flawed for a game- even a point&click because of the annoying addition of using the Wii-mote to "solve" puzzles, such as lighting a match or using a shovel, and most notably the opening of...
Summary: This game is your typical point and click mystery. I will agree with other reviewers that opening doors did get frustrating and I did resort to the walk through on a couple different occasions. However, I really think the background music made the game. It was enjoyable to sit down, relax, and play through the game.
Summary: This is a GREAT game! We started the game Monday night and finished it last night (Wednesday). It's a hard game to stop playing and I loved the clever mysteries within the story. Tha narration is also well done ,creepy, and intriguing. There is absolutely NO need fo a strategy guide or a walkthrough if you have enough intelligence and/or patience for puzzles. Clues are all over the house for codes & you can't get stuck if you talk to everyone and explore all areas.
Summary: Every puzzle takes time to decipher, unravel and unlock. So are the intricate twists and often-times red-herrings of this game. Those that dismiss it are looking for a quick answer. But true fans of the mystery genre rely on wit, observation and listening. All the facts are there. It is up to you to discover them. There are four endings to the game based on what you do within. Follow the book, and you just might be right. Follow your instinct, and see where it takes you.
Summary: everything is fine and dandy and collecting objects is easy as well as moving around the house, but i seem to get stuck when the first night comes around. i've done it twice now and can't seem to find somehting to put the flour in to get the batteries? unless of course there is a lil glitch with mine. anyway, over all great game but i'm just a bit stuck.