Reviews and Problems with Agatha Christie: And Then There Were None
Showing 1-4 of 4
Dame Agatha rolled over in her grave and groaned
A. Spanjer "data geek", Amazon
2 March 2010
Summary: What is with Dreamcatcher Interactive? They take a good or even great premise and just bore the heck out of the player with endless, monotonous drivel and tedium. They skimp on screenwriters, composers, animators, programmers, actors and deliver a bad product. And Then There Were None is slow, endlessly repetitive and boring. The graphics are substandard, the cutaways mediocre, the music doesn't fit the scene, the gameplay slow and why even have a Wii remote?
Summary: This game suffers from so many problems. First, the load times between pages are really long and annoying. Second, the puzzles are boring "find the item" ones that require talking to everyone and clicking everywhere on the screen until you can advance the plot. Last, the game has bugs that cause it to crash and end unexpectedly. This was verified when I complained to technical support, there are major bug problems.
Summary: What a disappointment! This game is not worth any price you may want to pay. Do Not Buy! It suffers from primitive graphics that are reminiscent of the old PC platform "Titanic" game. Like that game, the player has no instructions, no tutorial, and an unclear objective. Also like that game, interaction with the game environment is minimal, character movement is stilted. Want something that takes advantage of the Wii capabilities? Forget this game!
Conclusion: This is a wii-make of some old pc-game. Nothing has been done to make the graphics up-to-date: it is only 4/3 format (no widescreen), low-detail characters, no shadows or light-effects. The background images have far too few layers, so characters often appear infront of object that they are actually supposed to be behind. You need to go back to the early 90' to find equally ugly games.