Reviews and Problems with Agatha Christie: And Then There Were None
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Not worth the time
newdeal , GameStop
14 August 2012
Summary: This game has so many faults. The graphics are terrible, the music is repetitive, the user interface leaves much to be desired, and, worst of all, some of the puzzles are impossible to solve using any sort of logic whatsoever. By the time you figure out how to make a fingerprint kit, for example (I won't give it away entirely, except to say it involves a turkey baster), half of the party will be dead, and it won't matter anyway.
Summary: This game has a good plot and the story line kept me interested. However, although I enjoyed some of the mini games, the movement sensored actions made this game highly frustrating. You are dropped into the game and not given any sort of indication of what to do or where to go next. I ended up doing many things about of order and being completely lost. This is the only game that I have needed to follow a walkthrough step by step to complete.
Summary: This game has its ups and downs. This point and click game is not for young players. It was a extreamly challenging game and I would not have compleated the game without a walkthroug. In addition the controls in the game are very hard and can hinder your game play in some area. However the game has a very good twist ending and keeps you guessing until the very end. In addition each character has a different personality which makes the game all the more interesting.
Summary: I am a long time gamer (20+ years) and avid RPG fan. I got hooked on these types of games when Shadowgate, Dejavu and Maniac Mansion were released for the NES. Agatha Christie: and Then There Were None, is by far one of the best point and click games I have ever played! I finished in 2 very long (20+ hour) sessions...only because I was soo hooked I did not want to turn it off! All over the web people have trashed this game. I almost did not buy it.
Summary: Whether you read the book or not, is moot. Solving the "who-dunnit" is the challenging part. The problem with this game is that I figured out who did it rather quickly, but couldn't just tell the game "HEY, SO AND SO, is the murderer," and end the game. That, to me, was the problem. Why keep putting me through the steps? Just 'cause I was smarter than your game? So not fair! The graphics and color were okay, though I agree with the other guy...
Summary: Ok. I want to start by saying whoever hasn't read this book, read it. It's amazing. When I first played this game, I had never read the book. So I had absolutely no idea what was going to happen. That's what's great about this game. You never know what is going to happen next. The story is amazing. Period. Voice acting is great. The graphics... That's where this game goes downhill. The graphics are pretty bad, and the characters when they talk...Ugh. It's just sad.
Graphic adventure game for the Wii - And Then There Were None
20 October 2009
Excerpt: "...Wii game, Agatha Christie – And Then There Were None. The game was released for the Wii in February 2008, having already been released on the PC. This game is based on the Agatha Christie of the same name, and is the first time that this title has been turned into a computer game. The Wii version of the game is a graphic adventure game, so you have to read the text and then click on items using the Wii remote to be able to progress through the game. The ...
Pros: Good to see games of this genre back !
Cons: Bit difficult, not as polished as the game could be
And Then There Were None (Wii): Graphics adventure game for the Nintendo Wii
20 October 2009
Summary: This review is for the Nintendo Wii game, Agatha Christie - And Then There Were None. The game was released for the Wii in February 2008, having already been released on the PC. This game is based on the Agatha Christie of the same name, and is the first time that this title has been turned into a computer game.
Pros: Interesting concept, fun to play
Cons: A bit difficult, not as polished as some games
Summary: I was never a massive fan of point-and-click adventure games. This was probably because they always involved too much thought and were often too cryptic (for me at least). The result of which was often me flicking through my inventory trying to combine a cabbage with a spanner in order to progress. Therefore it was with a little trepidation that I acquired the Wii version of Agatha Christie's best-selling novel 'And Then There Were None' (ATTWN).
Pros: Excellent atmosphere; great music; good (if a little implausible) plot
Cons: Too short; little replay value; graphics seem poor in some places; motion controls an afterthought
And Then There Were None (Wii): Is this the start of the point and click revival?
11 August 2008
Summary: For me, the era of the point and click adventure seemed dead and buried until the Wii was released. The remote is perfect for the job as it does exactly that, point and click. Another thing that I look for in games of this genre is a good immersive storyline, one you can lose yourself in, and use to escape from reality. So when a game with the famed name "Agatha Christie" was released, I was naturally curious.
Pros: Playable in some places
Cons: A lot of the time it is frustrating Not very pretty